PFND3D11_1DDI_CHECKDIRECTFLIPSUPPORT callback function (d3d10umddi.h)
Called by the Desktop Window Manager (DWM) to verify that the user-mode driver supports Direct Flip operations, in which video memory is seamlessly flipped between an application's managed primary allocations and the DWM's managed primary allocations.
Syntax
PFND3D11_1DDI_CHECKDIRECTFLIPSUPPORT Pfnd3d111DdiCheckdirectflipsupport;
void Pfnd3d111DdiCheckdirectflipsupport(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HRESOURCE unnamedParam2,
D3D10DDI_HRESOURCE unnamedParam3,
UINT CheckDirectFlipFlags,
[out] BOOL *pSupported
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hResource1
A resource in the application's swapchain.
unnamedParam3
hResource2
A resource in the DWM's swapchain.
CheckDirectFlipFlags
If this parameter has a value of D3D11_1DDI_CHECK_DIRECT_FLIP_IMMEDIATE, seamless flipping should occur immediately and does not have to be synchronized with a VSync interrupt.
[out] pSupported
Set to TRUE if the driver can seamlessly flip video memory between an application's managed primary allocations and the DWM's managed primary allocations. Otherwise, set to FALSE.
Return value
None
Remarks
This function is called at least once before the DWM attempts to present to a Direct Flip swapchain. It is also called after each mode change occurs, or after the DWM re-creates its own swapchain for any reason.
The user-mode driver should ensure that the managed primary allocations of the application and the DWM have the following compatible resources:
- Stereo resources.
- Multiple Sample Anti Aliasing (MSAA) formats.
- Swizzle formats. If the swizzle can only be changed at every VSync interval, ensure that the CheckDirectFlipFlags parameter does not have a value of D3D11_1DDI_CHECK_DIRECT_FLIP_IMMEDIATE.
- Both managed primary allocations should be created using the same VidPnSourceId value in the D3DDDI_ALLOCATIONINFO structure.
- Display adapter configurations are linked.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |