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Used by the CheckDirectFlipFlags parameter of the CheckDirectFlipSupport(D3D11_1) function to specify seamless flipping of video memory.
Syntax
typedef enum D3D11_1_DDI_CHECK_DIRECT_FLIP_FLAGS {
D3D11_1DDI_CHECK_DIRECT_FLIP_IMMEDIATE
} ;
Constants
D3D11_1DDI_CHECK_DIRECT_FLIP_IMMEDIATE Seamless flipping should occur immediately and does not have to be synchronized with a VSync interrupt. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3d10umddi.h (include D3d10umddi.h) |