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PFND3D10DDI_SETSCISSORRECTS callback function (d3d10umddi.h)

The SetScissorRects function marks portions of render targets that rendering is confined to.

Syntax

PFND3D10DDI_SETSCISSORRECTS Pfnd3d10ddiSetscissorrects;

void Pfnd3d10ddiSetscissorrects(
       D3D10DDI_HDEVICE unnamedParam1,
  [in] UINT NumRects,
  [in] UINT ClearRects,
       const D3D10_DDI_RECT *unnamedParam4
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

[in] NumRects

The total number of render-target portions that the pRects parameter specifies.

[in] ClearRects

The number of render-target portions after the number of render-target portions that NumScissorRects specifies to be set to NULL. This number represents the difference between the previous number of render-target portions (that is, when the Microsoft Direct3D runtime previously called SetScissorRects) and the new number of render-target portions.

Note that the number that ClearScissorRects specifies is only an optimization aid because the user-mode display driver could calculate this number.

unnamedParam4

pRects [in]

An array of RECT structures for the render-target portions to mark.

Return value

None

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The D3D10_DDI_RECT structure is defined as a RECT structure.

typedef RECT D3D10_DDI_RECT;

The user-mode display driver must set all render-target portions atomically as one operation.

Although the NumScissorRects parameter specifies the number of render-target portions in the array that the pRects parameter specifies, some values in the array can be NULL.

The range of render-target portions between the number that NumScissorRects specifies and the maximum number of render-target portions that are allowed is required to contain all NULL or unbound values. The number that the ClearScissorRects parameter specifies informs the driver about how many render-target portions the driver must clear out for the current atomic operation.

If the previous call to SetScissorRects passed a value of 2 in the NumScissorRects parameter and the current call to SetScissorRects passes a value of 4 in NumScissorRects, the current call to SetScissorRects also passes a value of 0 in the ClearScissorRects parameter. If the next successive call to SetScissorRects passes a value of 1 in NumScissorRects, the successive call also passes a value of 3 (4 - 1) in ClearScissorRects.

When the value of clear render-target portions is requested during user-mode query operations, the value is the difference between the maximum number of render-target portions and the render-target portions value.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of SetScissorRects (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDI_DEVICEFUNCS

RECT

pfnSetErrorCb