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PFND3D10DDI_SETDEPTHSTENCILSTATE callback function (d3d10umddi.h)

The SetDepthStencilState function sets a depth-stencil state.

Syntax

PFND3D10DDI_SETDEPTHSTENCILSTATE Pfnd3d10ddiSetdepthstencilstate;

void Pfnd3d10ddiSetdepthstencilstate(
  D3D10DDI_HDEVICE unnamedParam1,
  D3D10DDI_HDEPTHSTENCILSTATE unnamedParam2,
  UINT unnamedParam3
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

hState [in]

A handle to the depth-stencil state to set.

unnamedParam3

StencilRef [in]

A stencil reference value to compare against.

Return value

None

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of SetDepthStencilState (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDI_DEVICEFUNCS

pfnSetErrorCb