PFND3D10DDI_DESTROYSHADERRESOURCEVIEW callback function (d3d10umddi.h)
The DestroyShaderResourceView function destroys the specified shader resource view object. The shader resource view object can be destroyed only if it is not currently bound to a display device.
Syntax
PFND3D10DDI_DESTROYSHADERRESOURCEVIEW Pfnd3d10ddiDestroyshaderresourceview;
void Pfnd3d10ddiDestroyshaderresourceview(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HSHADERRESOURCEVIEW unnamedParam2
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hShaderResourceView [in]
A handle to the driver's private data for the shader resource view object to destroy. The Microsoft Direct3D runtime will free the memory region that it previously allocated for the object. Therefore, the driver can no longer access this memory region.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of DestroyShaderResourceView (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |