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PFND3D10DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE callback function (d3d10umddi.h)

The CalcPrivateShaderResourceViewSize function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a shader resource view.

Syntax

PFND3D10DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE Pfnd3d10ddiCalcprivateshaderresourceviewsize;

SIZE_T Pfnd3d10ddiCalcprivateshaderresourceviewsize(
  D3D10DDI_HDEVICE unnamedParam1,
  const D3D10DDIARG_CREATESHADERRESOURCEVIEW *unnamedParam2
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pCreateShaderResourceView [in]

A pointer to a D3D10DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.

Return value

CalcPrivateShaderResourceViewSize returns the size of the memory region that the driver requires for creating a shader resource view.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDIARG_CREATESHADERRESOURCEVIEW

D3D10DDI_DEVICEFUNCS