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Avx10v2.ConvertToVector256Single Method

Definition

Overloads

ConvertToVector256Single(Vector256<Int32>, FloatRoundingMode)
ConvertToVector256Single(Vector256<UInt32>, FloatRoundingMode)

ConvertToVector256Single(Vector256<Int32>, FloatRoundingMode)

public:
 static System::Runtime::Intrinsics::Vector256<float> ConvertToVector256Single(System::Runtime::Intrinsics::Vector256<int> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector256<float> ConvertToVector256Single(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToVector256Single : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function ConvertToVector256Single (value As Vector256(Of Integer), mode As FloatRoundingMode) As Vector256(Of Single)

Parameters

value
Vector256<Int32>

Returns

Applies to

ConvertToVector256Single(Vector256<UInt32>, FloatRoundingMode)

public:
 static System::Runtime::Intrinsics::Vector256<float> ConvertToVector256Single(System::Runtime::Intrinsics::Vector256<System::UInt32> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector256<float> ConvertToVector256Single(System.Runtime.Intrinsics.Vector256<uint> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToVector256Single : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function ConvertToVector256Single (value As Vector256(Of UInteger), mode As FloatRoundingMode) As Vector256(Of Single)

Parameters

value
Vector256<UInt32>

Returns

Applies to