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Avx10v2.Add Method

Definition

Overloads

Add(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Add(Vector256<Single>, Vector256<Single>, FloatRoundingMode)

Add(Vector256<Double>, Vector256<Double>, FloatRoundingMode)

public:
 static System::Runtime::Intrinsics::Vector256<double> Add(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector256<double> Add(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member Add : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function Add (left As Vector256(Of Double), right As Vector256(Of Double), mode As FloatRoundingMode) As Vector256(Of Double)

Parameters

right
Vector256<Double>

Returns

Applies to

Add(Vector256<Single>, Vector256<Single>, FloatRoundingMode)

public:
 static System::Runtime::Intrinsics::Vector256<float> Add(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector256<float> Add(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member Add : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function Add (left As Vector256(Of Single), right As Vector256(Of Single), mode As FloatRoundingMode) As Vector256(Of Single)

Parameters

right
Vector256<Single>

Returns

Applies to