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SCNMatrix4.Scale Method

Definition

Overloads

Scale(SCNVector3)

Creates a transformation matrix that scales along the axes by the corresponging components of scale.

Scale(nfloat)
Scale(Single)

Creates a transformation matrix that scales in all directions by scale.

Scale(nfloat, nfloat, nfloat)
Scale(Single, Single, Single)

Creates a transformation matrix that scales in the three axes by the specified values.

Scale(SCNVector3)

Creates a transformation matrix that scales along the axes by the corresponging components of scale.

public static SceneKit.SCNMatrix4 Scale (SceneKit.SCNVector3 scale);
static member Scale : SceneKit.SCNVector3 -> SceneKit.SCNMatrix4

Parameters

scale
SCNVector3

Returns

Applies to

Scale(nfloat)

public static SceneKit.SCNMatrix4 Scale (nfloat scale);
static member Scale : nfloat -> SceneKit.SCNMatrix4

Parameters

scale
nfloat

Returns

Applies to

Scale(Single)

Creates a transformation matrix that scales in all directions by scale.

public static SceneKit.SCNMatrix4 Scale (float scale);
static member Scale : single -> SceneKit.SCNMatrix4

Parameters

scale
Single

Returns

Applies to

Scale(nfloat, nfloat, nfloat)

public static SceneKit.SCNMatrix4 Scale (nfloat x, nfloat y, nfloat z);
static member Scale : nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

Parameters

x
nfloat
y
nfloat
z
nfloat

Returns

Applies to

Scale(Single, Single, Single)

Creates a transformation matrix that scales in the three axes by the specified values.

public static SceneKit.SCNMatrix4 Scale (float x, float y, float z);
static member Scale : single * single * single -> SceneKit.SCNMatrix4

Parameters

x
Single
y
Single
z
Single

Returns

Applies to