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SyntaxEditor.InsertAfter Method

Definition

Overloads

InsertAfter(SyntaxNode, SyntaxNode)

Insert the new node after the specified node already existing in the tree.

InsertAfter(SyntaxNode, IEnumerable<SyntaxNode>)

Insert the new nodes after the specified node already existing in the tree.

InsertAfter(SyntaxNode, SyntaxNode)

Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs

Insert the new node after the specified node already existing in the tree.

public:
 void InsertAfter(Microsoft::CodeAnalysis::SyntaxNode ^ node, Microsoft::CodeAnalysis::SyntaxNode ^ newNode);
public void InsertAfter (Microsoft.CodeAnalysis.SyntaxNode node, Microsoft.CodeAnalysis.SyntaxNode newNode);
member this.InsertAfter : Microsoft.CodeAnalysis.SyntaxNode * Microsoft.CodeAnalysis.SyntaxNode -> unit
Public Sub InsertAfter (node As SyntaxNode, newNode As SyntaxNode)

Parameters

node
SyntaxNode

The node already existing in the tree that the new nodes will be placed after. This must be a node this is contained within a syntax list.

newNode
SyntaxNode

The node to place after the existing node. This node must be of a compatible type to be placed in the same list containing the existing node.

Applies to

InsertAfter(SyntaxNode, IEnumerable<SyntaxNode>)

Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs
Source:
SyntaxEditor.cs

Insert the new nodes after the specified node already existing in the tree.

public:
 void InsertAfter(Microsoft::CodeAnalysis::SyntaxNode ^ node, System::Collections::Generic::IEnumerable<Microsoft::CodeAnalysis::SyntaxNode ^> ^ newNodes);
public void InsertAfter (Microsoft.CodeAnalysis.SyntaxNode node, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> newNodes);
member this.InsertAfter : Microsoft.CodeAnalysis.SyntaxNode * seq<Microsoft.CodeAnalysis.SyntaxNode> -> unit
Public Sub InsertAfter (node As SyntaxNode, newNodes As IEnumerable(Of SyntaxNode))

Parameters

node
SyntaxNode

The node already existing in the tree that the new nodes will be placed after. This must be a node this is contained within a syntax list.

newNodes
IEnumerable<SyntaxNode>

The nodes to place after the existing node. These nodes must be of a compatible type to be placed in the same list containing the existing node.

Applies to