D3DMZBUFFERTYPE (Windows CE 5.0)
This enumeration provides values that identify types of depth buffering. These values are used in D3DMRS_ZENABLE render state (see D3DMRENDERSTATETYPE).
typedef enum _D3DMZBUFFERTYPE { D3DMZB_FALSE = 0, D3DMZB_TRUE = 1, D3DMZB_USEW = 2, D3DMZB_FORCE_DWORD = 0x7fffffff,} D3DMZBUFFERTYPE;
Elements
- D3DMZB_FALSE
Indicates that depth buffering is disabled. - D3DMZB_TRUE
Indicates the use of Z-buffering. - D3DMZB_USEW
Indicates the use of W-buffering. - D3DMZB_FORCE_DWORD
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
Direct3D Mobile Enumerations | D3DMRENDERSTATETYPE
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