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D3DMZBUFFERTYPE (Windows CE 5.0)

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This enumeration provides values that identify types of depth buffering. These values are used in D3DMRS_ZENABLE render state (see D3DMRENDERSTATETYPE).

typedef enum _D3DMZBUFFERTYPE {  D3DMZB_FALSE       = 0,  D3DMZB_TRUE        = 1,  D3DMZB_USEW        = 2,  D3DMZB_FORCE_DWORD = 0x7fffffff,} D3DMZBUFFERTYPE;

Elements

  • D3DMZB_FALSE
    Indicates that depth buffering is disabled.
  • D3DMZB_TRUE
    Indicates the use of Z-buffering.
  • D3DMZB_USEW
    Indicates the use of W-buffering.
  • D3DMZB_FORCE_DWORD
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Enumerations | D3DMRENDERSTATETYPE

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