다음을 통해 공유


D3DMFOGMODE (Windows CE 5.0)

Send Feedback

This enumeration provides values that identify fog equations used in various render states. Both vertex and pixel fog modes support all of these fog equations.

typedef enum _D3DMFOGMODE {  D3DMFOG_NONE        = 0,  D3DMFOG_EXP         = 1,  D3DMFOG_EXP2        = 2,  D3DMFOG_LINEAR      = 3,  D3DMFOG_FORCE_ULONG = 0x7fffffff,} D3DMFOGMODE;

Elements

  • D3DMFOG_NONE
    Identifies that fogging modes are disabled.

  • D3DMFOG_EXP
    Identifies a fog model where the fog effect, F, intensifies according to the following equation.

    F = 1/e^(d*density)
    

    In this equation, e is the base of the natural logarithm, and d is distance. The value for density is the value of the D3DMRS_FOGDENSITY render state. For more information, see D3DMRENDERSTATETYPE.

  • D3DMFOG_EXP2
    Identifies a fog model where the fog effect, F, intensifies according to the following equation.

    F = 1/e^(d*density)2
    
  • D3DMFOG_LINEAR
    Identifies a fog model where the fog effect, F, intensifies linearly between the start and end points according to the following equation.

    F = (end - d)/(end - start)
    

    The values for start and end are the values of the D3DMRS_FOGSTART and D3DMRS_FOGEND render states.

  • D3DMFOG_FORCE_ULONG
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Enumerations | D3DMRENDERSTATETYPE

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.