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CodeClass2.AddClass Method

Creates a new class in the specified code class.

Namespace:  EnvDTE80
Assembly:  EnvDTE80 (in EnvDTE80.dll)

Syntax

'Declaration
Function AddClass ( _
    Name As String, _
    Position As Object, _
    Bases As Object, _
    ImplementedInterfaces As Object, _
    Access As vsCMAccess _
) As CodeClass
CodeClass AddClass(
    string Name,
    Object Position,
    Object Bases,
    Object ImplementedInterfaces,
    vsCMAccess Access
)
CodeClass^ AddClass(
    String^ Name, 
    Object^ Position, 
    Object^ Bases, 
    Object^ ImplementedInterfaces, 
    vsCMAccess Access
)
abstract AddClass : 
        Name:string * 
        Position:Object * 
        Bases:Object * 
        ImplementedInterfaces:Object * 
        Access:vsCMAccess -> CodeClass
function AddClass(
    Name : String, 
    Position : Object, 
    Bases : Object, 
    ImplementedInterfaces : Object, 
    Access : vsCMAccess
) : CodeClass

Parameters

  • Name
    Type: String

    Required. The name of the class.

  • Position
    Type: Object

    Optional. Default = 0. The code element after which to add the new element.

    If the value is a Long data type, then Position indicates the element after which to add the new element.

    Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

  • Bases
    Type: Object

    Optional. Default = 0. A SafeArray of fully qualified type names or CodeClass objects from which the new class inherits its implementations.

  • ImplementedInterfaces
    Type: Object

    Optional. Default = 0. A SafeArray of fully qualified type names or CodeInterface objects, each representing an interface that the new class promises to implement.

Return Value

Type: EnvDTE.CodeClass
A CodeClass object.

Remarks

The correctness of the arguments is determined by the language behind the code model.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

Examples

[C#]

public void CodeClass2AddClassExample(DTE2 dte2)
{
    // Before running this example, open a code document from a project
    // and place the insertion point inside a class definition.
    try
    {
        // Retrieve the CodeClass at the insertion point.
        TextSelection sel = 
        (TextSelection)dte2.ActiveDocument.Selection;
        CodeClass cls = (CodeClass)sel.ActivePoint.get_CodeElement(
            vsCMElement.vsCMElementClass);

        object pos = -1;    // Place class at end of members collection
        object bas = null;     // Class does not inherit implementation
        object interf = null;  // Class does not implement an interface

        // Create a new member class.
        cls.AddClass("TestClass", pos, bas, interf, 
        vsCMAccess.vsCMAccessPublic);
    }
    catch (Exception ex)
    {
        MessageBox.Show(ex.Message);
    }
}

.NET Framework Security

See Also

Reference

CodeClass2 Interface

EnvDTE80 Namespace

Other Resources

How to: Compile and Run the Automation Object Model Code Examples

Discovering Code by Using the Code Model (Visual Basic)

Discovering Code by Using the Code Model (Visual C#)