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RolePlayerConnectDirectiveAcceptsClass.RolePlayerConnectDirective 속성

이 클래스의 DomainRole RolePlayerConnectDirective 역할 수행자 연결에 사용할 수 있습니다.

네임스페이스:  Microsoft.VisualStudio.Modeling.DslDefinition
어셈블리:  Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0(Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0.dll)

구문

‘선언
<DomainObjectIdAttribute("36e32ba5-8d2a-46fa-b013-a4593e82dd86")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName := "AcceptingClass",  _
    PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName",  _
    PropagatesCopy := PropagatesCopyOption.DoNotPropagateCopy, Multiplicity := Multiplicity.One)> _
Public Property RolePlayerConnectDirective As RolePlayerConnectDirective
[DomainObjectIdAttribute("36e32ba5-8d2a-46fa-b013-a4593e82dd86")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "AcceptingClass", 
    PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName", 
    PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, Multiplicity = Multiplicity.One)]
public RolePlayerConnectDirective RolePlayerConnectDirective { get; set; }

속성 값

형식: Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective

.NET Framework 보안

  • 직접 실행 호출자의 경우 완전히 신뢰합니다. 이 멤버는 부분적으로 신뢰할 수 있는 코드에서 사용할 수 없습니다. 자세한 내용은 부분 신뢰 코드에서 라이브러리 사용을 참조하십시오.

참고 항목

참조

RolePlayerConnectDirectiveAcceptsClass 클래스

Microsoft.VisualStudio.Modeling.DslDefinition 네임스페이스