CompositeActivityDesigner.InsertActivities 메서드
정의
중요
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활동을 디자이너에 삽입합니다.
오버로드
InsertActivities(HitTestInfo, ReadOnlyCollection<Activity>) |
지정된 위치에서 지정된 활동을 디자이너에 삽입합니다. |
InsertActivities(CompositeActivityDesigner, HitTestInfo, ReadOnlyCollection<Activity>, String) |
트랜잭션을 사용하여 지정된 위치에서 활동을 디자이너에 삽입합니다. |
InsertActivities(HitTestInfo, ReadOnlyCollection<Activity>)
지정된 위치에서 지정된 활동을 디자이너에 삽입합니다.
public:
virtual void InsertActivities(System::Workflow::ComponentModel::Design::HitTestInfo ^ insertLocation, System::Collections::ObjectModel::ReadOnlyCollection<System::Workflow::ComponentModel::Activity ^> ^ activitiesToInsert);
public virtual void InsertActivities (System.Workflow.ComponentModel.Design.HitTestInfo insertLocation, System.Collections.ObjectModel.ReadOnlyCollection<System.Workflow.ComponentModel.Activity> activitiesToInsert);
abstract member InsertActivities : System.Workflow.ComponentModel.Design.HitTestInfo * System.Collections.ObjectModel.ReadOnlyCollection<System.Workflow.ComponentModel.Activity> -> unit
override this.InsertActivities : System.Workflow.ComponentModel.Design.HitTestInfo * System.Collections.ObjectModel.ReadOnlyCollection<System.Workflow.ComponentModel.Activity> -> unit
Public Overridable Sub InsertActivities (insertLocation As HitTestInfo, activitiesToInsert As ReadOnlyCollection(Of Activity))
매개 변수
- insertLocation
- HitTestInfo
디자이너에 활동을 삽입할 위치입니다.
- activitiesToInsert
- ReadOnlyCollection<Activity>
삽입할 활동 목록입니다.
설명
활동 목록을 지정된 위치에 삽입하려면 InsertActivities을 사용합니다.
InsertActivities을 호출하기 전에 지정된 활동을 삽입할 수 있는지 확인하려면 CanInsertActivities를 사용합니다.
적용 대상
InsertActivities(CompositeActivityDesigner, HitTestInfo, ReadOnlyCollection<Activity>, String)
트랜잭션을 사용하여 지정된 위치에서 활동을 디자이너에 삽입합니다.
public:
static void InsertActivities(System::Workflow::ComponentModel::Design::CompositeActivityDesigner ^ compositeActivityDesigner, System::Workflow::ComponentModel::Design::HitTestInfo ^ insertLocation, System::Collections::ObjectModel::ReadOnlyCollection<System::Workflow::ComponentModel::Activity ^> ^ activitiesToInsert, System::String ^ undoTransactionDescription);
public static void InsertActivities (System.Workflow.ComponentModel.Design.CompositeActivityDesigner compositeActivityDesigner, System.Workflow.ComponentModel.Design.HitTestInfo insertLocation, System.Collections.ObjectModel.ReadOnlyCollection<System.Workflow.ComponentModel.Activity> activitiesToInsert, string undoTransactionDescription);
static member InsertActivities : System.Workflow.ComponentModel.Design.CompositeActivityDesigner * System.Workflow.ComponentModel.Design.HitTestInfo * System.Collections.ObjectModel.ReadOnlyCollection<System.Workflow.ComponentModel.Activity> * string -> unit
Public Shared Sub InsertActivities (compositeActivityDesigner As CompositeActivityDesigner, insertLocation As HitTestInfo, activitiesToInsert As ReadOnlyCollection(Of Activity), undoTransactionDescription As String)
매개 변수
- compositeActivityDesigner
- CompositeActivityDesigner
활동이 삽입될 디자이너입니다.
- insertLocation
- HitTestInfo
활동이 삽입될 디자이너의 위치입니다.
- activitiesToInsert
- ReadOnlyCollection<Activity>
삽입할 활동 목록입니다.
- undoTransactionDescription
- String
삽입을 통해 생성된 디자이너 트랜잭션의 설명입니다.
예제
다음 예제에서는 CompositeActivityDesigner 클래스에 기반을 둔 디자이너를 사용하여 새 분기를 추가하는 방법을 보여 줍니다. CanInsertActivities가 true를 반환할 경우에는 새 분기는 InsertActivities 메서드를 사용하여 만들어집니다.
protected override CompositeActivity OnCreateNewBranch()
{
return new ParallelIfBranch();
}
private void OnAddBranch(object sender, EventArgs e)
{
CompositeActivity activity1 = this.OnCreateNewBranch();
CompositeActivity activity2 = base.Activity as CompositeActivity;
if ((activity2 != null) && (activity1 != null))
{
int num1 = this.ContainedDesigners.Count;
Activity[] activityArray1 = new Activity[] { activity1 };
if (CanInsertActivities(new ConnectorHitTestInfo(this, HitTestLocations.Designer, activity2.Activities.Count),
new List<Activity>(activityArray1).AsReadOnly()))
{
CompositeActivityDesigner.InsertActivities(this,
new ConnectorHitTestInfo(this, HitTestLocations.Designer, activity2.Activities.Count),
new List<Activity>(activityArray1).AsReadOnly(),
string.Format("Adding branch {0}", activity1.GetType().Name));
if ((this.ContainedDesigners.Count > num1) && (this.ContainedDesigners.Count > 0))
{
this.ContainedDesigners[this.ContainedDesigners.Count - 1].EnsureVisible();
}
}
}
}
Protected Overrides Function OnCreateNewBranch() As CompositeActivity
Return New ParallelIfBranch()
End Function
Private Sub OnAddBranch(ByVal sender As Object, ByVal e As EventArgs)
Dim activity1 As CompositeActivity = Me.OnCreateNewBranch()
Dim activity2 As CompositeActivity = CType(MyBase.Activity, CompositeActivity)
If (activity2 IsNot Nothing) And (activity1 IsNot Nothing) Then
Dim num1 As Integer = Me.ContainedDesigners.Count
Dim activityArray1() As Activity = {activity1}
If (CanInsertActivities(New ConnectorHitTestInfo(Me, HitTestLocations.Designer, activity2.Activities.Count), _
New List(Of Activity)(activityArray1).AsReadOnly())) Then
CompositeActivityDesigner.InsertActivities(Me, _
New ConnectorHitTestInfo(Me, HitTestLocations.Designer, activity2.Activities.Count), _
New List(Of Activity)(activityArray1).AsReadOnly(), _
String.Format("Adding branch 0}", activity1.GetType().Name))
If (Me.ContainedDesigners.Count > num1) And (Me.ContainedDesigners.Count > 0) Then
Me.ContainedDesigners(Me.ContainedDesigners.Count - 1).EnsureVisible()
End If
End If
End If
End Sub
설명
활동 목록을 복합 활동에 삽입하려면 InsertActivities를 사용합니다.
InsertActivities를 호출하기 전에 지정된 활동 목록을 삽입할 수 있는지 확인하려면 CanInsertActivities를 사용합니다.