TouchDevice.Captured Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the element that captured the TouchDevice.
public:
property System::Windows::IInputElement ^ Captured { System::Windows::IInputElement ^ get(); };
public System.Windows.IInputElement Captured { get; }
member this.Captured : System.Windows.IInputElement
Public ReadOnly Property Captured As IInputElement
Property Value
The element that captured the TouchDevice.
Examples
The following example handles the TouchUp events that occur on a Canvas. It checks the Captured property to verify that the device that raised the event is captured to the Canvas. If it is, the TouchDevice is released.
This example is part of a larger example that is available in the TouchDevice class overview.
private void canvas_TouchUp(object sender, TouchEventArgs e)
{
Canvas _canvas = (Canvas)sender as Canvas;
if (_canvas != null && e.TouchDevice.Captured == _canvas)
{
_canvas.ReleaseTouchCapture(e.TouchDevice);
}
}
' Touch Up
Private Sub canvas_TouchUp(ByVal sender As System.Object, ByVal e As System.Windows.Input.TouchEventArgs)
Dim _canvas As Canvas = CType(sender, Canvas)
If (_canvas IsNot Nothing AndAlso e.TouchDevice.Captured Is _canvas) Then
_canvas.ReleaseTouchCapture(e.TouchDevice)
End If
End Sub
Applies to
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