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SCNPhysicsBallSocketJoint.Create 메서드

정의

오버로드

Create(SCNPhysicsBody, SCNVector3)
Create(SCNPhysicsBody, SCNVector3, SCNPhysicsBody, SCNVector3)

Create(SCNPhysicsBody, SCNVector3)

[Foundation.Export("jointWithBody:anchor:")]
public static SceneKit.SCNPhysicsBallSocketJoint Create (SceneKit.SCNPhysicsBody body, SceneKit.SCNVector3 anchor);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsBallSocketJoint

매개 변수

anchor
SCNVector3

반환

특성

적용 대상

Create(SCNPhysicsBody, SCNVector3, SCNPhysicsBody, SCNVector3)

[Foundation.Export("jointWithBodyA:anchorA:bodyB:anchorB:")]
public static SceneKit.SCNPhysicsBallSocketJoint Create (SceneKit.SCNPhysicsBody bodyA, SceneKit.SCNVector3 anchorA, SceneKit.SCNPhysicsBody bodyB, SceneKit.SCNVector3 anchorB);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsBallSocketJoint

매개 변수

anchorA
SCNVector3
anchorB
SCNVector3

반환

특성

적용 대상