GL.GetActiveUniforms 메서드
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
오버로드
GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)
주의
Use the overload with strongly typed enumerations
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : uint32 * int * * OpenTK.Graphics.ES30.All * -> unit
매개 변수
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32
- pname
- All
- params
- Int32
- 특성
적용 대상
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
주의
Use the overload with strongly typed enumerations
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.All * int[] -> unit
매개 변수
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32[]
- pname
- All
- params
- Int32[]
- 특성
적용 대상
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
주의
Use the overload with strongly typed enumerations
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
매개 변수
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32*
- pname
- All
- params
- Int32*
- 특성
적용 대상
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit
매개 변수
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32*
- pname
- ActiveUniformParameter
- params
- Int32*
- 특성
적용 대상
GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : uint32 * int * * OpenTK.Graphics.ES30.ActiveUniformParameter * -> unit
매개 변수
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32
- pname
- ActiveUniformParameter
- params
- Int32
- 특성
적용 대상
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit
매개 변수
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32[]
- pname
- ActiveUniformParameter
- params
- Int32[]
- 특성
적용 대상
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit
매개 변수
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- pname
- ActiveUniformParameter
- params
- Int32[]
- 특성
적용 대상
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
주의
Use the overload with strongly typed enumerations
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
매개 변수
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32*
- pname
- All
- params
- Int32*
- 특성
적용 대상
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit
매개 변수
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32*
- pname
- ActiveUniformParameter
- params
- Int32*
- 특성
적용 대상
GetActiveUniforms(Int32, Int32, Int32, All, Int32)
주의
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : int * int * * OpenTK.Graphics.ES30.All * -> unit
매개 변수
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32
- pname
- All
- params
- Int32
- 특성
적용 대상
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
주의
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.All * int[] -> unit
매개 변수
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- pname
- All
- params
- Int32[]
- 특성
적용 대상
GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : int * int * * OpenTK.Graphics.ES30.ActiveUniformParameter * -> unit
매개 변수
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32
- pname
- ActiveUniformParameter
- params
- Int32
- 특성