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GL.FramebufferTexture2D 메서드

정의

오버로드

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTexture2D", Version="3.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.TextureTarget * uint32 * int -> unit

매개 변수

attachment
FramebufferSlot
textarget
TextureTarget
texture
UInt32
level
Int32
특성

적용 대상

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTexture2D", Version="3.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.TextureTarget * int * int -> unit

매개 변수

attachment
FramebufferSlot
textarget
TextureTarget
texture
Int32
level
Int32
특성

적용 대상