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IPlugin.AddFrozenAnchor(AnchorId, Pose) 메서드

정의

public void AddFrozenAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Pose frozenPose);
abstract member AddFrozenAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub AddFrozenAnchor (id As AnchorId, frozenPose As Pose)

매개 변수

frozenPose
UnityEngine.Pose

적용 대상