VectorExtensions.Div Method
Definition
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Overloads
Div(Vector2, Vector2) |
Divide 2D vector components by the given divisor components. |
Div(Vector3, Vector3) |
Divide 3D vector components by the given divisor components. |
Div(Vector2, Vector2)
Divide 2D vector components by the given divisor components.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector2 Div(UnityEngine::Vector2 value, UnityEngine::Vector2 scale);
public static UnityEngine.Vector2 Div (this UnityEngine.Vector2 value, UnityEngine.Vector2 scale);
static member Div : UnityEngine.Vector2 * UnityEngine.Vector2 -> UnityEngine.Vector2
<Extension()>
Public Function Div (value As Vector2, scale As Vector2) As Vector2
Parameters
- value
- UnityEngine.Vector2
The 2D vector containing the divided components.
- scale
- UnityEngine.Vector2
Returns
UnityEngine.Vector2
A new 2D vector containing the quotient components.
Applies to
Div(Vector3, Vector3)
Divide 3D vector components by the given divisor components.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector3 Div(UnityEngine::Vector3 value, UnityEngine::Vector3 scale);
public static UnityEngine.Vector3 Div (this UnityEngine.Vector3 value, UnityEngine.Vector3 scale);
static member Div : UnityEngine.Vector3 * UnityEngine.Vector3 -> UnityEngine.Vector3
<Extension()>
Public Function Div (value As Vector3, scale As Vector3) As Vector3
Parameters
- value
- UnityEngine.Vector3
The 3D vector containing the divided components.
- scale
- UnityEngine.Vector3
Returns
UnityEngine.Vector3
A new 3D vector containing the quotient components.