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PlayModeTestUtilities.ShowMontionController Method

Definition

Overloads

ShowMontionController(Handedness, InputSimulationService)

Shows the motion controller in the default state, at the origin

public:
 static System::Collections::IEnumerator ^ ShowMontionController(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService);
public static System.Collections.IEnumerator ShowMontionController(Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService);
static member ShowMontionController : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService -> System.Collections.IEnumerator
Public Shared Iterator Function ShowMontionController (handedness As Handedness, inputSimulationService As InputSimulationService) As IEnumerator

Parameters

handedness
Handedness
inputSimulationService
InputSimulationService

Returns

Applies to

ShowMontionController(Handedness, InputSimulationService, SimulatedMotionControllerButtonState, Vector3)

public:
 static System::Collections::IEnumerator ^ ShowMontionController(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService, Microsoft::MixedReality::Toolkit::Input::SimulatedMotionControllerButtonState buttonState, UnityEngine::Vector3 motionControllerLocation);
public static System.Collections.IEnumerator ShowMontionController(Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService, Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState buttonState, UnityEngine.Vector3 motionControllerLocation);
static member ShowMontionController : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService * Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState * UnityEngine.Vector3 -> System.Collections.IEnumerator
Public Shared Iterator Function ShowMontionController (handedness As Handedness, inputSimulationService As InputSimulationService, buttonState As SimulatedMotionControllerButtonState, motionControllerLocation As Vector3) As IEnumerator

Parameters

handedness
Handedness
inputSimulationService
InputSimulationService
motionControllerLocation
UnityEngine.Vector3

Returns

Applies to