MPSNNGraph.EncodeBatch 메서드
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
오버로드
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>[], NSArray<MPSState>[])
[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:sourceStates:")]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSState>[] sourceStates);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
매개 변수
- commandBuffer
- IMTLCommandBuffer
반환
- 특성
적용 대상
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>[], NSArray<MPSState>[], NSMutableArray<NSArray<MPSImage>>, NSMutableArray<NSArray<MPSState>>)
[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:sourceStates:intermediateImages:destinationStates:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSState>[] sourceStates, Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSImage>> intermediateImages, Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSState>> destinationStates);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] * Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSImage>> * Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSState>> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] * Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSImage>> * Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSState>> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
매개 변수
- commandBuffer
- IMTLCommandBuffer
- intermediateImages
- NSMutableArray<NSArray<MPSImage>>
- destinationStates
- NSMutableArray<NSArray<MPSState>>
반환
- 특성