MPSNNGradientState.CreateTemporaryState 메서드
정의
중요
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오버로드
CreateTemporaryState(IMTLCommandBuffer)
[Foundation.Export("temporaryStateWithCommandBuffer:")]
public static MetalPerformanceShaders.MPSNNGradientState CreateTemporaryState (Metal.IMTLCommandBuffer commandBuffer);
static member CreateTemporaryState : Metal.IMTLCommandBuffer -> MetalPerformanceShaders.MPSNNGradientState
매개 변수
- commandBuffer
- IMTLCommandBuffer
반환
- 특성
적용 대상
CreateTemporaryState(IMTLCommandBuffer, MTLTextureDescriptor)
[Foundation.Export("temporaryStateWithCommandBuffer:textureDescriptor:")]
public static MetalPerformanceShaders.MPSNNGradientState CreateTemporaryState (Metal.IMTLCommandBuffer commandBuffer, Metal.MTLTextureDescriptor descriptor);
static member CreateTemporaryState : Metal.IMTLCommandBuffer * Metal.MTLTextureDescriptor -> MetalPerformanceShaders.MPSNNGradientState
매개 변수
- commandBuffer
- IMTLCommandBuffer
- descriptor
- MTLTextureDescriptor
반환
- 특성
적용 대상
CreateTemporaryState(IMTLCommandBuffer, MPSStateResourceList)
[Foundation.Export("temporaryStateWithCommandBuffer:resourceList:")]
public static MetalPerformanceShaders.MPSNNGradientState CreateTemporaryState (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSStateResourceList resourceList);
static member CreateTemporaryState : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSStateResourceList -> MetalPerformanceShaders.MPSNNGradientState
매개 변수
- commandBuffer
- IMTLCommandBuffer
- resourceList
- MPSStateResourceList
반환
- 특성
적용 대상
CreateTemporaryState(IMTLCommandBuffer, nuint)
[Foundation.Export("temporaryStateWithCommandBuffer:bufferSize:")]
public static MetalPerformanceShaders.MPSNNGradientState CreateTemporaryState (Metal.IMTLCommandBuffer commandBuffer, nuint bufferSize);
static member CreateTemporaryState : Metal.IMTLCommandBuffer * nuint -> MetalPerformanceShaders.MPSNNGradientState
매개 변수
- commandBuffer
- IMTLCommandBuffer
- bufferSize
- System.System.UIntPtr System.unativeint
반환
- 특성