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GLKMeshBufferAllocator.CreateZone 메서드

정의

오버로드

CreateZone(nuint)
CreateZone(NSNumber[], NSNumber[])

CreateZone(nuint)

[Foundation.Export("newZone:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual ModelIO.IMDLMeshBufferZone CreateZone (nuint capacity);
abstract member CreateZone : nuint -> ModelIO.IMDLMeshBufferZone
override this.CreateZone : nuint -> ModelIO.IMDLMeshBufferZone

매개 변수

capacity
System.System.UIntPtr System.unativeint

반환

구현

특성

적용 대상

CreateZone(NSNumber[], NSNumber[])

[Foundation.Export("newZoneForBuffersWithSize:andType:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual ModelIO.IMDLMeshBufferZone CreateZone (Foundation.NSNumber[] sizes, Foundation.NSNumber[] types);
abstract member CreateZone : Foundation.NSNumber[] * Foundation.NSNumber[] -> ModelIO.IMDLMeshBufferZone
override this.CreateZone : Foundation.NSNumber[] * Foundation.NSNumber[] -> ModelIO.IMDLMeshBufferZone

매개 변수

sizes
NSNumber[]
types
NSNumber[]

반환

구현

특성

적용 대상