GKMeshGraph<NodeType>.FromBufferRadius 메서드
정의
중요
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오버로드
FromBufferRadius(Single, Vector2, Vector2) | |
FromBufferRadius(Single, Vector2, Vector2, Class) | |
FromBufferRadius(Single, Vector2, Vector2, Type) |
FromBufferRadius(Single, Vector2, Vector2)
[Foundation.Export("graphWithBufferRadius:minCoordinate:maxCoordinate:")]
public static GameplayKit.GKMeshGraph<NodeType> FromBufferRadius (float bufferRadius, OpenTK.Vector2 min, OpenTK.Vector2 max);
static member FromBufferRadius : single * OpenTK.Vector2 * OpenTK.Vector2 -> GameplayKit.GKMeshGraph<'NodeType (requires 'NodeType :> GameplayKit.GKGraphNode2D)>
매개 변수
- bufferRadius
- Single
- min
- Vector2
- max
- Vector2
반환
- 특성
적용 대상
FromBufferRadius(Single, Vector2, Vector2, Class)
[Foundation.Export("graphWithBufferRadius:minCoordinate:maxCoordinate:nodeClass:")]
public static GameplayKit.GKMeshGraph<NodeType> FromBufferRadius (float bufferRadius, OpenTK.Vector2 min, OpenTK.Vector2 max, ObjCRuntime.Class nodeClass);
static member FromBufferRadius : single * OpenTK.Vector2 * OpenTK.Vector2 * ObjCRuntime.Class -> GameplayKit.GKMeshGraph<'NodeType (requires 'NodeType :> GameplayKit.GKGraphNode2D)>
매개 변수
- bufferRadius
- Single
- min
- Vector2
- max
- Vector2
- nodeClass
- Class
반환
- 특성
적용 대상
FromBufferRadius(Single, Vector2, Vector2, Type)
public static GameplayKit.GKMeshGraph<NodeType> FromBufferRadius (float bufferRadius, OpenTK.Vector2 min, OpenTK.Vector2 max, Type nodeType);
static member FromBufferRadius : single * OpenTK.Vector2 * OpenTK.Vector2 * Type -> GameplayKit.GKMeshGraph<'NodeType (requires 'NodeType :> GameplayKit.GKGraphNode2D)>
매개 변수
- bufferRadius
- Single
- min
- Vector2
- max
- Vector2
- nodeType
- Type