ID3DX11EffectShaderResourceVariable::GetResourceArray method
Get an array of shader resources.
Syntax
HRESULT GetResourceArray(
ID3D11ShaderResourceView **ppResources,
UINT Offset,
UINT Count
);
Parameters
-
ppResources
-
Type: ID3D11ShaderResourceView**
The address of an array of shader-resource-view interfaces. See ID3D11ShaderResourceView.
-
Offset
-
Type: UINT
The zero-based array index to get the first interface.
-
Count
-
Type: UINT
The number of elements in the array.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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