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SignedInGamer.Presence Property

Gets an object that may be used to set the rich presence state for this gamer.

Namespace: Microsoft.Xna.Framework.GamerServices
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public GamerPresence Presence { get; }

Property Value

An object that may be used to set the rich presence state for this gamer.

Remarks

Dd282374.note(en-US,XNAGameStudio.30).gifZune Specific Information
Setting presence information is not supported on the Zune platform. On the Zune platform, setting presence information for a signed-in gamer will not change the presence information on Xbox LIVE.

Note

Game titles will not be displayed in a player's presence information on the Xbox LIVE service until the game passes peer review. Once a game passes peer review, the presence information for a player will show three things: a confirmation the player is playing an Xbox LIVE Community Game, the game's title, and finally the presence information set by SignedInGamer.Presence.

         Xbox LIVE Community Game         My Game Title         Fighting the Boss       

While a game is in development, but before the game passes peer review, the presence information indicates the developer is using the XNA Creators Club.

         XNA Creators Club         creators.xna.com         Fighting the Boss     

See Also

Tasks

How To: Add Presence Information

Reference

Gamer.SignedInGamers Property
GamerPresence Class
SignedInGamer Class
SignedInGamer Members
Microsoft.Xna.Framework.GamerServices Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista, Zune