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PHYSICSENGINEINIT (Windows Embedded CE 6.0)

1/6/2010

This structure describes the initialization parameters for a physics engine object. To create a physics engine, you must pass a pointer to this structure to CreatePhysicsEngine.

Syntax

typedef struct tagPHYSICSENGINEINIT {
    DWORD cbSize;
    DWORD dwEngineType;
    DWORD dwFlags;
    LONG lInitialVelocity; 
    DWORD dwInitialAngle;
    BYTE bXAxisMovementMode;
    BYTE bXAxisBoundaryMode;
    BYTE bYAxisMovementMode;
    BYTE bYAxisBoundaryMode;
    RECT rcBoundary;
    SIZE sizeView;
    POINT ptInitialPosition;
    SIZE sizeItem;
} PHYSICSENGINEINIT;

Members

  • cbSize
    Specifies the size of the PHYSICSENGINEINIT structure in bytes. Set this value to sizeof(PHYSICSENGINEINIT).
  • dwEngineType
    Reserved; set to 0 (zero).
  • dwFlags
    Specifies the flags that control the behavior of the engine. The following values are valid:

    • 0 (zero)
      Default mode.
    • PHYSICSENGINE_FLAG_USERTIME
      User-specified time mode.

    In default mode, the physics engine reads the time from the system clock.

    In user specified time mode, you must call SetPhysicsEngineUserTime to set the time.

  • lInitialVelocity
    Specifies the initial velocity of the touch gesture animation in pixels per second.
  • dwInitialAngle
    Specifies the initial angle that the animation occurs at. You must specify the angle as a value in the range 0 to 65536, where 0 is -2pi radians, pointing east, and 65536 is +2pi radians. Angles increase in a counter-clockwise direction.
  • bXAxisMovementMode
    Specifies the x-axis movement mode. Set this value to PHYSICSENGINE_MOVEMENT_MODE_DECELERATE.
  • bXAxisBoundaryMode
    Specifies the animation behavior when the animation reaches the x-axis boundary. The following values are valid:

    • PHYSICSENGINE_BOUNDARY_MODE_NONE
      No animation.
    • PHYSICSENGINE_BOUNDARY_MODE_RUBBERBAND
      Rubber band animation.
    • PHYSICSENGINE_BOUNDARY_MODE_BOUNCE
      Bounce animation.

    For more information on the options for axis boundary animation, see Physics Engine Overview.

  • bYAxisMovementMode
    Specifies the y-axis movement mode. Set this value to PHYSICSENGINE_MOVEMENT_MODE_DECELERATE.
  • bYAxisBoundaryMode
    Specifies the animation behavior when the animation reaches the y-axis boundary. The following values are valid:

    • PHYSICSENGINE_BOUNDARY_MODE_NONE
      No animation.
    • PHYSICSENGINE_BOUNDARY_MODE_RUBBERBAND
      Rubber band animation.
    • PHYSICSENGINE_BOUNDARY_MODE_BOUNCE
      Bounce animation.

    For more information on the options for axis boundary animation, see Physics Engine Overview.

  • rcBoundary
    Specifies a rectangle that defines the boundary. The boundary represents the entire user control.
  • sizeView
    Specifies the size of the viewable region.
  • ptInitialPosition
    Specifies the initial position of the top-left corner of the viewable region.
  • sizeItem
    Specifies the size of an item in the control. The physics engine uses the size to determine animation stopping points. The physics engine only stops an animation on item boundaries. An item size that is less than 1 in either dimension is treated as 1. If you specify an item size of 1, the physics engine can stop at any point on an axis.

Remarks

If any member of the structure contains invalid data, CreatePhysicsEngine returns E_INVALIDARG.

Requirements

Header physicsengine.h, pwinuser.h
sysgen SYSGEN_PHYSICSENGINE

See Also

Reference

CreatePhysicsEngine

Other Resources

Physics Engine Structures
Physics Engine Reference