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Physics Engine Reference (Windows Embedded CE 6.0)

1/6/2010

This reference section describes the programming interfaces that you can use to create and interact with a physics engine. You can use a physics engine to calculate animation points for a gesture. Because the physics engine API calculates animations in a central engine, gesture animation visuals are consistent in your application.

To include the physics engine API in your design, you must include the sysgen variables SYSGEN_PHYSICSENGINE and SYSGEN_TOUCHGESTURE.

In This Section

  • Touch Gestures
    Provides information about the touch gesture support available for Windows Embedded CE 6.0 R3.

Requirements

Header pwinuser.h
sysgen SYSGEN_PHYSICSENGINE

See Also

Concepts

Touch Gestures