D3DM_DestroyContext (Windows Embedded CE 6.0)
1/6/2010
This function is called by the Direct3D Mobile middleware to tell the driver to destroy a rendering context.
Syntax
typedef DWORD (*D3DM_DESTROYCONTEXT_PTR)(D3DM_DESTROYCONTEXT_DATA *);
Parameters
- D3DM_DESTROYCONTEXT_DATA
[in] A pointer to a D3DM_DESTROYCONTEXT_DATA structure that identifies the rendering context to be destroyed.
Return Value
Implement this function so that it returns D3DM_DRIVER_HANDLED when it succeeds and D3DM_DRIVER_NOTHANDLED when it fails.
Requirements
Header | d3dmddk.h |
Library | Developer Implemented |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Functions
D3DM_CreateContext
D3DM_DESTROYCONTEXT_DATA