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D3DM_DESTROYCONTEXT_DATA (Windows Embedded CE 6.0)

1/6/2010

This structure identifies a rendering context that the driver should destroy. A pointer to this structure is pass as a parameter of the D3DM_DestroyContext function.

Syntax

typedef struct _D3DM_DESTROYCONTEXT_DATA {
  ULONG nContextId;
  HRESULT rval;
} D3DM_DESTROYCONTEXT_DATA;

Members

  • nContextId
    A ULONG value containing the handle to the context that should be destroyed.
  • rval
    An HRESULT value containing an error code reported by the driver to describe any problems it encountered while trying to destroy the rendering context. If the driver did not encounter any errors, it sets this value to D3DM_OK to indicate success.

Requirements

Header d3dmddk.h
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Structures
D3DM_DestroyContext

Concepts

Rendering Contexts in Direct3D Mobile