Source Code Control: Getting Started (Windows Embedded CE 6.0)
1/6/2010
This topic discusses how to begin the development phase in a team development environment with a source code control system.
First, determine what your needs are in relation to development using Windows Embedded CE 6.0.
- If you are a system developer, for information about setup, see Source Code Control: System Developers.
- If you are an application developer, for information about setup, see Source Code Control: Application Developers.
Getting Started in a Team Development Environment
- After you have installed Platform Builder, including both the tools and the OS tree, and any additional BSPs that you want to use, check the OS tree into source control. For more information, see OS Tree Placement in a Source Code Control System.
- Select the board support packages that you want to modify during the development process, and then clone them. For more information, see BSP Creation by Cloning and Cloning an Existing BSP.
- Determine the features that you want to include in the OS design for your product.
- Choose the OS design template that you want to use to help create your product. For more information, see the Windows Embedded CE 6.0 OS Design Wizard.
- Choose one or more BSPs as appropriate. For information, see Supported Board Support Packages.
- Customize the OS design that you have selected. For information, see Modifying an OS Design.
- After you have completed customization of the OS design, place it under source code control. For information, see OS Designs in a Source Code Control System.
- If you want to create applications based on the OS design, for information, see Subprojects in a Source Code Control System.
You have completed setting up your development environment, and are now ready to begin development.