SetStateActivity.TargetStateName プロパティ
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
遷移先の状態の名前を取得または設定します。
public:
property System::String ^ TargetStateName { System::String ^ get(); void set(System::String ^ value); };
public string TargetStateName { get; set; }
member this.TargetStateName : string with get, set
Public Property TargetStateName As String
プロパティ値
遷移先のストリームの名前。
例
次のコード例では、SetStateActivity クラスの新しいインスタンスを作成して、3 つの状態間を遷移する簡単なステート マシンを実装し、TargetStateName プロパティの値を設定する方法を示します。 このコード例は、StateMachineWorkflow.cs ファイルから抜粋した SimpleStateMachineWorkflow SDK サンプルの一部です。 詳細については、「 Simple State Machine」を参照してください。
public partial class StateMachineWorkflow
{
[System.Diagnostics.DebuggerNonUserCode()]
private void InitializeComponent()
{
this.CanModifyActivities = true;
this.setCompletedState = new System.Workflow.Activities.SetStateActivity();
this.code2 = new System.Workflow.Activities.CodeActivity();
this.state1Delay = new System.Workflow.Activities.DelayActivity();
this.setState1 = new System.Workflow.Activities.SetStateActivity();
this.code1 = new System.Workflow.Activities.CodeActivity();
this.startStateDelay = new System.Workflow.Activities.DelayActivity();
this.eventDriven2 = new System.Workflow.Activities.EventDrivenActivity();
this.eventDriven1 = new System.Workflow.Activities.EventDrivenActivity();
this.CompletedState = new System.Workflow.Activities.StateActivity();
this.state1 = new System.Workflow.Activities.StateActivity();
this.StartState = new System.Workflow.Activities.StateActivity();
//
// setCompletedState
//
this.setCompletedState.Name = "setCompletedState";
this.setCompletedState.TargetStateName = "CompletedState";
//
// code2
//
this.code2.Name = "code2";
this.code2.ExecuteCode += new System.EventHandler(this.Code2Handler);
//
// state1Delay
//
this.state1Delay.Name = "state1Delay";
this.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02");
//
// setState1
//
this.setState1.Name = "setState1";
this.setState1.TargetStateName = "state1";
//
// code1
//
this.code1.Name = "code1";
this.code1.ExecuteCode += new System.EventHandler(this.Code1Handler);
//
// startStateDelay
//
this.startStateDelay.Name = "startStateDelay";
this.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05");
//
// eventDriven2
//
this.eventDriven2.Activities.Add(this.state1Delay);
this.eventDriven2.Activities.Add(this.code2);
this.eventDriven2.Activities.Add(this.setCompletedState);
this.eventDriven2.Name = "eventDriven2";
//
// eventDriven1
//
this.eventDriven1.Activities.Add(this.startStateDelay);
this.eventDriven1.Activities.Add(this.code1);
this.eventDriven1.Activities.Add(this.setState1);
this.eventDriven1.Name = "eventDriven1";
//
// CompletedState
//
this.CompletedState.Name = "CompletedState";
//
// state1
//
this.state1.Activities.Add(this.eventDriven2);
this.state1.Name = "state1";
//
// StartState
//
this.StartState.Activities.Add(this.eventDriven1);
this.StartState.Name = "StartState";
//
// StateMachineWorkflow
//
this.Activities.Add(this.StartState);
this.Activities.Add(this.state1);
this.Activities.Add(this.CompletedState);
this.CompletedStateName = "CompletedState";
this.DynamicUpdateCondition = null;
this.InitialStateName = "StartState";
this.Name = "StateMachineWorkflow";
this.CanModifyActivities = false;
}
private StateActivity StartState;
private EventDrivenActivity eventDriven1;
private SetStateActivity setState1;
private StateActivity state1;
private EventDrivenActivity eventDriven2;
private DelayActivity state1Delay;
private SetStateActivity setCompletedState;
private CodeActivity code1;
private CodeActivity code2;
private DelayActivity startStateDelay;
private StateActivity CompletedState;
}
Partial Public Class StateMachineWorkflow
<System.Diagnostics.DebuggerNonUserCode()> _
Private Sub InitializeComponent()
Me.CanModifyActivities = True
Me.CompletedState = New System.Workflow.Activities.StateActivity
Me.code2 = New System.Workflow.Activities.CodeActivity
Me.state1Delay = New System.Workflow.Activities.DelayActivity
Me.setState1 = New System.Workflow.Activities.SetStateActivity()
Me.code1 = New System.Workflow.Activities.CodeActivity()
Me.startStateDelay = New System.Workflow.Activities.DelayActivity()
Me.eventDriven2 = New System.Workflow.Activities.EventDrivenActivity()
Me.eventDriven1 = New System.Workflow.Activities.EventDrivenActivity()
Me.CompletedState = New System.Workflow.Activities.StateActivity()
Me.state1 = New System.Workflow.Activities.StateActivity()
Me.StartState = New System.Workflow.Activities.StateActivity()
'
' setCompletedState
'
Me.setCompletedState.Name = "setCompletedState"
Me.setCompletedState.TargetStateName = "CompletedState"
'
' code2
'
Me.code2.Name = "code2"
AddHandler Me.code2.ExecuteCode, AddressOf Me.Code2Handler
'
' state1Delay
'
Me.state1Delay.Name = "state1Delay"
Me.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02")
'
' setState1
'
Me.setState1.Name = "setState1"
Me.setState1.TargetStateName = "state1"
'
' code1
'
Me.code1.Name = "code1"
AddHandler Me.code1.ExecuteCode, AddressOf Me.Code1Handler
'
' startStateDelay
'
Me.startStateDelay.Name = "startStateDelay"
Me.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05")
'
' eventDriven2
'
Me.eventDriven2.Activities.Add(Me.state1Delay)
Me.eventDriven2.Activities.Add(Me.code2)
Me.eventDriven2.Activities.Add(Me.setCompletedState)
Me.eventDriven2.Name = "eventDriven2"
'
' eventDriven1
'
Me.eventDriven1.Activities.Add(Me.startStateDelay)
Me.eventDriven1.Activities.Add(Me.code1)
Me.eventDriven1.Activities.Add(Me.setState1)
Me.eventDriven1.Name = "eventDriven1"
'
' CompletedState
'
Me.CompletedState.Name = "CompletedState"
'
' state1
'
Me.state1.Activities.Add(Me.eventDriven2)
Me.state1.Name = "state1"
'
' StartState
'
Me.StartState.Activities.Add(Me.eventDriven1)
Me.StartState.Name = "StartState"
'
' StateMachineWorkflow
'
Me.Activities.Add(Me.StartState)
Me.Activities.Add(Me.state1)
Me.Activities.Add(Me.CompletedState)
Me.CompletedStateName = "CompletedState"
Me.DynamicUpdateCondition = Nothing
Me.InitialStateName = "StartState"
Me.Name = "StateMachineWorkflow"
Me.CanModifyActivities = False
End Sub
Private StartState As System.Workflow.Activities.StateActivity
Private eventDriven1 As System.Workflow.Activities.EventDrivenActivity
Private setState1 As System.Workflow.Activities.SetStateActivity
Private state1 As System.Workflow.Activities.StateActivity
Private eventDriven2 As System.Workflow.Activities.EventDrivenActivity
Private state1Delay As System.Workflow.Activities.DelayActivity
Private setCompletedState As System.Workflow.Activities.SetStateActivity
Private code1 As System.Workflow.Activities.CodeActivity
Private code2 As System.Workflow.Activities.CodeActivity
Private startStateDelay As System.Workflow.Activities.DelayActivity
Private CompletedState As System.Workflow.Activities.StateActivity
End Class
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