次の方法で共有


GenericPrincipal クラス

定義

ジェネリック プリンシパルを表します。

public ref class GenericPrincipal : System::Security::Claims::ClaimsPrincipal
public ref class GenericPrincipal : System::Security::Principal::IPrincipal
public class GenericPrincipal : System.Security.Claims.ClaimsPrincipal
[System.Serializable]
public class GenericPrincipal : System.Security.Principal.IPrincipal
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class GenericPrincipal : System.Security.Principal.IPrincipal
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class GenericPrincipal : System.Security.Claims.ClaimsPrincipal
type GenericPrincipal = class
    inherit ClaimsPrincipal
[<System.Serializable>]
type GenericPrincipal = class
    interface IPrincipal
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type GenericPrincipal = class
    interface IPrincipal
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type GenericPrincipal = class
    inherit ClaimsPrincipal
Public Class GenericPrincipal
Inherits ClaimsPrincipal
Public Class GenericPrincipal
Implements IPrincipal
継承
GenericPrincipal
継承
GenericPrincipal
派生
属性
実装

次の例は、 クラスのメンバーの使用を GenericPrincipal 示しています。

using namespace System;
using namespace System::Security::Principal;

ref class GenericPrincipalMembers
{
public:
   [STAThread]
   static void Main()
   {
      // Retrieve a GenericPrincipal that is based on the current user's
      // WindowsIdentity.
      GenericPrincipal^ genericPrincipal = GetGenericPrincipal();
      
      // Retrieve the generic identity of the GenericPrincipal object.
      GenericIdentity^ principalIdentity =
         dynamic_cast<GenericIdentity^>(genericPrincipal->Identity);

      // Display the identity name and authentication type.
      if ( principalIdentity->IsAuthenticated )
      {
         Console::WriteLine( principalIdentity->Name );
         Console::WriteLine( L"Type:{0}",
            principalIdentity->AuthenticationType );
      }
      
      // Verify that the generic principal has been assigned the
      // NetworkUser role.
      if ( genericPrincipal->IsInRole( L"NetworkUser" ) )
      {
         Console::WriteLine( L"User belongs to the NetworkUser role." );
      }
      Console::WriteLine( L"The sample completed successfully; "
      L"press Enter to continue." );
      Console::ReadLine();
   }

private:
   // Create a generic principal based on values from the current
   // WindowsIdentity.
   static GenericPrincipal^ GetGenericPrincipal()
   {
      // Use values from the current WindowsIdentity to construct
      // a set of GenericPrincipal roles.
      WindowsIdentity^ windowsIdentity = WindowsIdentity::GetCurrent();
      array<String^>^roles = gcnew array<String^>(10);
      if ( windowsIdentity->IsAuthenticated )
      {
         
         // Add custom NetworkUser role.
         roles[ 0 ] = L"NetworkUser";
      }

      if ( windowsIdentity->IsGuest )
      {
         
         // Add custom GuestUser role.
         roles[ 1 ] = L"GuestUser";
      }

      if ( windowsIdentity->IsSystem )
      {
         
         // Add custom SystemUser role.
         roles[ 2 ] = L"SystemUser";
      }
      
      // Construct a GenericIdentity object based on the current Windows
      // identity name and authentication type.
      String^ authenticationType = windowsIdentity->AuthenticationType;
      String^ userName = windowsIdentity->Name;
      GenericIdentity^ genericIdentity = gcnew GenericIdentity(
         userName,authenticationType );
      
      // Construct a GenericPrincipal object based on the generic identity
      // and custom roles for the user.
      GenericPrincipal^ genericPrincipal = gcnew GenericPrincipal(
         genericIdentity,roles );

      return genericPrincipal;
   }
};

int main()
{
   GenericPrincipalMembers::Main();
}
using System;
using System.Security.Principal;

class GenericPrincipalMembers
{
    [STAThread]
    static void Main(string[] args)
    {
        // Retrieve a GenericPrincipal that is based on the current user's
        // WindowsIdentity.
        GenericPrincipal genericPrincipal = GetGenericPrincipal();

        // Retrieve the generic identity of the GenericPrincipal object.
        GenericIdentity principalIdentity = 
            (GenericIdentity)genericPrincipal.Identity;

        // Display the identity name and authentication type.
        if (principalIdentity.IsAuthenticated)
        {
            Console.WriteLine(principalIdentity.Name);
            Console.WriteLine("Type:"+principalIdentity.AuthenticationType);
        }

        // Verify that the generic principal has been assigned the
        // NetworkUser role.
        if (genericPrincipal.IsInRole("NetworkUser"))
        {
            Console.WriteLine("User belongs to the NetworkUser role.");
        }

        Console.WriteLine("The sample completed successfully; " +
            "press Enter to continue.");
        Console.ReadLine();
    }

    // Create a generic principal based on values from the current
    // WindowsIdentity.
    private static GenericPrincipal GetGenericPrincipal()
    {
        // Use values from the current WindowsIdentity to construct
        // a set of GenericPrincipal roles.
        WindowsIdentity windowsIdentity = WindowsIdentity.GetCurrent();
        string[] roles = new string[10];
        if (windowsIdentity.IsAuthenticated)
        {
            // Add custom NetworkUser role.
            roles[0] = "NetworkUser";
        }

        if (windowsIdentity.IsGuest)
        {
            // Add custom GuestUser role.
            roles[1] = "GuestUser";
        }

        if (windowsIdentity.IsSystem)
        {
            // Add custom SystemUser role.
            roles[2] = "SystemUser";
        }

        // Construct a GenericIdentity object based on the current Windows
        // identity name and authentication type.
        string authenticationType = windowsIdentity.AuthenticationType;
        string userName = windowsIdentity.Name;
        GenericIdentity genericIdentity =
            new GenericIdentity(userName, authenticationType);

        // Construct a GenericPrincipal object based on the generic identity
        // and custom roles for the user.
        GenericPrincipal genericPrincipal =
            new GenericPrincipal(genericIdentity, roles);

        return genericPrincipal;
    }
}
Imports System.Security.Principal

Public Class Form1
    Inherits System.Windows.Forms.Form

    ' Event handler for Run button.
    Private Sub Button1_Click( _
        ByVal sender As System.Object, _
        ByVal e As System.EventArgs) Handles Button1.Click

        tbxOutput.Cursor = Cursors.WaitCursor
        tbxOutput.Text = ""

        ' Retrieve a GenericPrincipal that is based on the current user's
        ' WindowsIdentity.
        Dim genericPrincipal As GenericPrincipal = GetGenericPrincipal()

        ' Retrieve the generic identity of the GenericPrincipal object.
        Dim principalIdentity As GenericIdentity = _
            CType(genericPrincipal.Identity, GenericIdentity)

        ' Display identity name and authentication type.
        If (principalIdentity.IsAuthenticated) Then
            WriteLine(principalIdentity.Name)
            WriteLine("Type:" + principalIdentity.AuthenticationType)
        End If

        ' Verify that the generic principal has been assigned the
        ' NetworkUser role.
        If (genericPrincipal.IsInRole("NetworkUser")) Then
            WriteLine("User belongs to the NetworkUser role.")
        End If
        WriteLine("This sample completed successfully; " + _
            " press Exit to continue.")
        tbxOutput.Cursor = Cursors.Default
    End Sub
    ' Create generic principal based on values from the current
    ' WindowsIdentity.
    Private Function GetGenericPrincipal() As GenericPrincipal
        ' Use values from the current WindowsIdentity to construct
        ' a set of GenericPrincipal roles.
        Dim roles(10) As String
        Dim windowsIdentity As WindowsIdentity = windowsIdentity.GetCurrent()

        If (windowsIdentity.IsAuthenticated) Then
            ' Add custom NetworkUser role.
            roles(0) = "NetworkUser"
        End If

        If (windowsIdentity.IsGuest) Then
            ' Add custom GuestUser role.
            roles(1) = "GuestUser"
        End If


        If (windowsIdentity.IsSystem) Then
            ' Add custom SystemUser role.
            roles(2) = "SystemUser"
        End If

        ' Construct a GenericIdentity object based on the current Windows
        ' identity name and authentication type.
        Dim authenticationType As String = windowsIdentity.AuthenticationType
        Dim userName As String = windowsIdentity.Name
        Dim genericIdentity = _
            New GenericIdentity(userName, authenticationType)

        ' Construct a GenericPrincipal object based on the generic identity
        ' and custom roles for the user.
        Dim genericPrincipal As New GenericPrincipal(genericIdentity, roles)

        Return genericPrincipal
    End Function
    ' Write out message with linefeed and carriage return.
    Private Sub WriteLine(ByVal message As String)
        tbxOutput.AppendText(message + vbCrLf)
    End Sub

    ' Event handler for Exit button.
    Private Sub Button2_Click( _
        ByVal sender As System.Object, _
        ByVal e As System.EventArgs) Handles Button2.Click

        Application.Exit()
    End Sub
#Region " Windows Form Designer generated code "

    Public Sub New()
        MyBase.New()

        'This call is required by the Windows Form Designer.
        InitializeComponent()

        'Add any initialization after the InitializeComponent() call

    End Sub

    'Form overrides dispose to clean up the component list.
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
        If disposing Then
            If Not (components Is Nothing) Then
                components.Dispose()
            End If
        End If
        MyBase.Dispose(disposing)
    End Sub

    'Required by the Windows Form Designer
    Private components As System.ComponentModel.IContainer

    'NOTE: The following procedure is required by the Windows Form Designer
    'It can be modified using the Windows Form Designer.  
    'Do not modify it using the code editor.
    Friend WithEvents Panel2 As System.Windows.Forms.Panel
    Friend WithEvents Panel1 As System.Windows.Forms.Panel
    Friend WithEvents Button1 As System.Windows.Forms.Button
    Friend WithEvents Button2 As System.Windows.Forms.Button
    Friend WithEvents tbxOutput As System.Windows.Forms.RichTextBox
    <System.Diagnostics.DebuggerStepThrough()> _
    Private Sub InitializeComponent()
        Me.Panel2 = New System.Windows.Forms.Panel
        Me.Button1 = New System.Windows.Forms.Button
        Me.Button2 = New System.Windows.Forms.Button
        Me.Panel1 = New System.Windows.Forms.Panel
        Me.tbxOutput = New System.Windows.Forms.RichTextBox
        Me.Panel2.SuspendLayout()
        Me.Panel1.SuspendLayout()
        Me.SuspendLayout()
        '
        'Panel2
        '
        Me.Panel2.Controls.Add(Me.Button1)
        Me.Panel2.Controls.Add(Me.Button2)
        Me.Panel2.Dock = System.Windows.Forms.DockStyle.Bottom
        Me.Panel2.DockPadding.All = 20
        Me.Panel2.Location = New System.Drawing.Point(0, 320)
        Me.Panel2.Name = "Panel2"
        Me.Panel2.Size = New System.Drawing.Size(616, 64)
        Me.Panel2.TabIndex = 1
        '
        'Button1
        '
        Me.Button1.Dock = System.Windows.Forms.DockStyle.Right
        Me.Button1.Font = New System.Drawing.Font( _
            "Microsoft Sans Serif", _
            9.0!, _
            System.Drawing.FontStyle.Regular, _
            System.Drawing.GraphicsUnit.Point, _
            CType(0, Byte))
        Me.Button1.Location = New System.Drawing.Point(446, 20)
        Me.Button1.Name = "Button1"
        Me.Button1.Size = New System.Drawing.Size(75, 24)
        Me.Button1.TabIndex = 2
        Me.Button1.Text = "&Run"
        '
        'Button2
        '
        Me.Button2.Dock = System.Windows.Forms.DockStyle.Right
        Me.Button2.Font = New System.Drawing.Font( _
            "Microsoft Sans Serif", _
            9.0!, _
            System.Drawing.FontStyle.Regular, _
            System.Drawing.GraphicsUnit.Point, _
            CType(0, Byte))
        Me.Button2.Location = New System.Drawing.Point(521, 20)
        Me.Button2.Name = "Button2"
        Me.Button2.Size = New System.Drawing.Size(75, 24)
        Me.Button2.TabIndex = 3
        Me.Button2.Text = "E&xit"
        '
        'Panel1
        '
        Me.Panel1.Controls.Add(Me.tbxOutput)
        Me.Panel1.Dock = System.Windows.Forms.DockStyle.Fill
        Me.Panel1.DockPadding.All = 20
        Me.Panel1.Location = New System.Drawing.Point(0, 0)
        Me.Panel1.Name = "Panel1"
        Me.Panel1.Size = New System.Drawing.Size(616, 320)
        Me.Panel1.TabIndex = 2
        '
        'tbxOutput
        '
        Me.tbxOutput.AccessibleDescription = _
            "Displays output from application."
        Me.tbxOutput.AccessibleName = "Output textbox."
        Me.tbxOutput.Dock = System.Windows.Forms.DockStyle.Fill
        Me.tbxOutput.Location = New System.Drawing.Point(20, 20)
        Me.tbxOutput.Name = "tbxOutput"
        Me.tbxOutput.Size = New System.Drawing.Size(576, 280)
        Me.tbxOutput.TabIndex = 1
        Me.tbxOutput.Text = "Click the Run button to run the application."
        '
        'Form1
        '
        Me.AutoScaleBaseSize = New System.Drawing.Size(6, 15)
        Me.ClientSize = New System.Drawing.Size(616, 384)
        Me.Controls.Add(Me.Panel1)
        Me.Controls.Add(Me.Panel2)
        Me.Name = "Form1"
        Me.Text = "GenericPrincipal"
        Me.Panel2.ResumeLayout(False)
        Me.Panel1.ResumeLayout(False)
        Me.ResumeLayout(False)

    End Sub

#End Region
End Class

注釈

このクラスは、現在のユーザーのロールを表します。

コンストラクター

GenericPrincipal(IIdentity, String[])

ユーザー ID と、その ID によって表されるユーザーが所属するロール名の配列から、GenericPrincipal クラスの新しいインスタンスを初期化します。

プロパティ

Claims

この要求プリンシパルと関連付けられているすべての要求 ID のすべての要求を含むコレクションを取得します。

(継承元 ClaimsPrincipal)
CustomSerializationData

派生型によって提供される追加データが含まれています。 通常、WriteTo(BinaryWriter, Byte[]) の呼び出し時に設定されます。

(継承元 ClaimsPrincipal)
Identities

このクレーム プリンシパルと関連付けられているクレーム ID をすべて含むコレクションを取得します。

(継承元 ClaimsPrincipal)
Identity

現在の GenericIdentity によって表されるユーザーの GenericPrincipal を取得します。

メソッド

AddIdentities(IEnumerable<ClaimsIdentity>)

指定された要求 ID をこの要求プリンシパルに追加します。

(継承元 ClaimsPrincipal)
AddIdentity(ClaimsIdentity)

指定された要求 ID をこの要求プリンシパルに追加します。

(継承元 ClaimsPrincipal)
Clone()

このインスタンスの新しいコピーを作成します。

(継承元 ClaimsPrincipal)
CreateClaimsIdentity(BinaryReader)

新しい要求の ID を作成します。

(継承元 ClaimsPrincipal)
Equals(Object)

指定されたオブジェクトが現在のオブジェクトと等しいかどうかを判断します。

(継承元 Object)
FindAll(Predicate<Claim>)

指定した述語に一致するすべてのクレームを取得します。

(継承元 ClaimsPrincipal)
FindAll(String)

すべての要求、または指定された要求の種類を持つ要求を取得します。

(継承元 ClaimsPrincipal)
FindFirst(Predicate<Claim>)

指定した述語に一致する最初のクレームを取得します。

(継承元 ClaimsPrincipal)
FindFirst(String)

指定したクレームの種類の最初のクレームを取得します。

(継承元 ClaimsPrincipal)
GetHashCode()

既定のハッシュ関数として機能します。

(継承元 Object)
GetObjectData(SerializationInfo, StreamingContext)

SerializationInfo オブジェクトに、現在の ClaimsPrincipal オブジェクトをシリアル化するために必要なデータを格納します。

(継承元 ClaimsPrincipal)
GetType()

現在のインスタンスの Type を取得します。

(継承元 Object)
HasClaim(Predicate<Claim>)

この要求プリンシパルに関連付けられている要求 ID のいずれかに、指定された述語と一致する要求が含まれているかどうかを判断します。

(継承元 ClaimsPrincipal)
HasClaim(String, String)

この要求プリンシパルに関連付けられているクレーム ID のいずれかに、指定された要求の種類と値を持つ要求が含まれているかどうかを判断します。

(継承元 ClaimsPrincipal)
IsInRole(String)

現在の GenericPrincipal が、指定したロールに属しているかどうかを確認します。

MemberwiseClone()

現在の Object の簡易コピーを作成します。

(継承元 Object)
ToString()

現在のオブジェクトを表す文字列を返します。

(継承元 Object)
WriteTo(BinaryWriter, Byte[])

BinaryWriter を使用してシリアル化します。

(継承元 ClaimsPrincipal)
WriteTo(BinaryWriter)

BinaryWriter を使用してシリアル化します。

(継承元 ClaimsPrincipal)

適用対象