次の方法で共有


Avx512F.ConvertToUInt32 メソッド

定義

オーバーロード

ConvertToUInt32(Vector128<Double>)

unsigned int _mm_cvtsd_u32 (__m128d a)

VCVTSD2USI r32, xmm1/m64{er}

ConvertToUInt32(Vector128<Single>)

unsigned int _mm_cvtss_u32 (__m128 a)

VCVTSS2USI r32, xmm1/m32{er}

ConvertToUInt32(Vector128<Double>, FloatRoundingMode)
ConvertToUInt32(Vector128<Single>, FloatRoundingMode)

ConvertToUInt32(Vector128<Double>)

ソース:
Avx512F.cs
ソース:
Avx512F.cs

unsigned int _mm_cvtsd_u32 (__m128d a)

VCVTSD2USI r32, xmm1/m64{er}

public:
 static System::UInt32 ConvertToUInt32(System::Runtime::Intrinsics::Vector128<double> value);
public static uint ConvertToUInt32 (System.Runtime.Intrinsics.Vector128<double> value);
static member ConvertToUInt32 : System.Runtime.Intrinsics.Vector128<double> -> uint32
Public Shared Function ConvertToUInt32 (value As Vector128(Of Double)) As UInteger

パラメーター

value
Vector128<Double>

戻り値

適用対象

ConvertToUInt32(Vector128<Single>)

ソース:
Avx512F.cs
ソース:
Avx512F.cs

unsigned int _mm_cvtss_u32 (__m128 a)

VCVTSS2USI r32, xmm1/m32{er}

public:
 static System::UInt32 ConvertToUInt32(System::Runtime::Intrinsics::Vector128<float> value);
public static uint ConvertToUInt32 (System.Runtime.Intrinsics.Vector128<float> value);
static member ConvertToUInt32 : System.Runtime.Intrinsics.Vector128<single> -> uint32
Public Shared Function ConvertToUInt32 (value As Vector128(Of Single)) As UInteger

パラメーター

value
Vector128<Single>

戻り値

適用対象

ConvertToUInt32(Vector128<Double>, FloatRoundingMode)

public:
 static System::UInt32 ConvertToUInt32(System::Runtime::Intrinsics::Vector128<double> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static uint ConvertToUInt32 (System.Runtime.Intrinsics.Vector128<double> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToUInt32 : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> uint32
Public Shared Function ConvertToUInt32 (value As Vector128(Of Double), mode As FloatRoundingMode) As UInteger

パラメーター

value
Vector128<Double>

戻り値

適用対象

ConvertToUInt32(Vector128<Single>, FloatRoundingMode)

public:
 static System::UInt32 ConvertToUInt32(System::Runtime::Intrinsics::Vector128<float> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static uint ConvertToUInt32 (System.Runtime.Intrinsics.Vector128<float> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToUInt32 : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> uint32
Public Shared Function ConvertToUInt32 (value As Vector128(Of Single), mode As FloatRoundingMode) As UInteger

パラメーター

value
Vector128<Single>

戻り値

適用対象