次の方法で共有


Avx.BroadcastVector128ToVector256 メソッド

定義

オーバーロード

BroadcastVector128ToVector256(Double*)

__m256d _mm256_broadcast_pd (__m128d const * mem_addr)

VBROADCASTF128, ymm, m128

BroadcastVector128ToVector256(Single*)

__m256 _mm256_broadcast_ps (__m128 const * mem_addr)

VBROADCASTF128, ymm, m128

BroadcastVector128ToVector256(Double*)

ソース:
Avx.cs
ソース:
Avx.cs
ソース:
Avx.cs

__m256d _mm256_broadcast_pd (__m128d const * mem_addr)

VBROADCASTF128, ymm, m128

public:
 static System::Runtime::Intrinsics::Vector256<double> BroadcastVector128ToVector256(double* address);
public static System.Runtime.Intrinsics.Vector256<double> BroadcastVector128ToVector256 (double* address);
static member BroadcastVector128ToVector256 : nativeptr<double> -> System.Runtime.Intrinsics.Vector256<double>

パラメーター

address
Double*

戻り値

適用対象

BroadcastVector128ToVector256(Single*)

ソース:
Avx.cs
ソース:
Avx.cs
ソース:
Avx.cs

__m256 _mm256_broadcast_ps (__m128 const * mem_addr)

VBROADCASTF128, ymm, m128

public:
 static System::Runtime::Intrinsics::Vector256<float> BroadcastVector128ToVector256(float* address);
public static System.Runtime.Intrinsics.Vector256<float> BroadcastVector128ToVector256 (float* address);
static member BroadcastVector128ToVector256 : nativeptr<single> -> System.Runtime.Intrinsics.Vector256<single>

パラメーター

address
Single*

戻り値

適用対象