Sve.GatherVectorUInt32ZeroExtendFirstFaulting Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<UInt32>, UInt32*, Vector<Int32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> indices);
public static System.Numerics.Vector<uint> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> indices);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*, Vector<UInt64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address, System::Numerics::Vector<System::UInt64> indices);
public static System.Numerics.Vector<ulong> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<ulong> mask, uint* address, System.Numerics.Vector<ulong> indices);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint32> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*, Vector<Int64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address, System::Numerics::Vector<long> indices);
public static System.Numerics.Vector<ulong> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<ulong> mask, uint* address, System.Numerics.Vector<long> indices);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint32> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<UInt32>, UInt32*, Vector<UInt32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> indices);
public static System.Numerics.Vector<uint> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> indices);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*, Vector<UInt64>)
public:
static System::Numerics::Vector<long> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt32* address, System::Numerics::Vector<System::UInt64> indices);
public static System.Numerics.Vector<long> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<long> mask, uint* address, System.Numerics.Vector<ulong> indices);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint32> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<Int32>, UInt32*, Vector<UInt32>)
public:
static System::Numerics::Vector<int> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<int> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> indices);
public static System.Numerics.Vector<int> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<int> mask, uint* address, System.Numerics.Vector<uint> indices);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<Int32>, UInt32*, Vector<Int32>)
public:
static System::Numerics::Vector<int> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<int> mask, System::UInt32* address, System::Numerics::Vector<int> indices);
public static System.Numerics.Vector<int> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<int> mask, uint* address, System.Numerics.Vector<int> indices);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, Vector<UInt64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::Numerics::Vector<System::UInt64> addresses);
public static System.Numerics.Vector<ulong> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> addresses);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Public Shared Function GatherVectorUInt32ZeroExtendFirstFaulting (mask As Vector(Of ULong), addresses As Vector(Of ULong)) As Vector(Of ULong)
Parameters
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, Vector<UInt64>)
public:
static System::Numerics::Vector<long> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::Numerics::Vector<System::UInt64> addresses);
public static System.Numerics.Vector<long> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<long> mask, System.Numerics.Vector<ulong> addresses);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Public Shared Function GatherVectorUInt32ZeroExtendFirstFaulting (mask As Vector(Of Long), addresses As Vector(Of ULong)) As Vector(Of Long)
Parameters
Returns
Applies to
GatherVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*, Vector<Int64>)
public:
static System::Numerics::Vector<long> GatherVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt32* address, System::Numerics::Vector<long> indices);
public static System.Numerics.Vector<long> GatherVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<long> mask, uint* address, System.Numerics.Vector<long> indices);
static member GatherVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint32> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Parameters
- address
- UInt32*
Returns
Applies to
GitHub で Microsoft と共同作業する
このコンテンツのソースは GitHub にあります。そこで、issue や pull request を作成および確認することもできます。 詳細については、共同作成者ガイドを参照してください。
.NET