AdvSimd.LoadVector64 メソッド
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
オーバーロード
LoadVector64(UInt64*) |
uint64x1_t vld1_u64 (uint64_t const * ptr) A32: VLD1.64 Dd, [Rn] A64: LD1 Vt.1D, [Xn] |
LoadVector64(UInt32*) |
uint32x2_t vld1_u32 (uint32_t const * ptr) A32: VLD1.32 Dd, [Rn] A64: LD1 Vt.2S, [Xn] |
LoadVector64(UInt16*) |
uint16x4_t vld1_u16 (uint16_t const * ptr) A32: VLD1.16 Dd, [Rn] A64: LD1 Vt.4H, [Xn] |
LoadVector64(Single*) |
float32x2_t vld1_f32 (float32_t const * ptr) A32: VLD1.32 Dd, [Rn] A64: LD1 Vt.2S, [Xn] |
LoadVector64(SByte*) |
int8x8_t vld1_s8 (int8_t const * ptr) A32: VLD1.8 Dd, [Rn] A64: LD1 Vt.8B, [Xn] |
LoadVector64(Int32*) |
int32x2_t vld1_s32 (int32_t const * ptr) A32: VLD1.32 Dd, [Rn] A64: LD1 Vt.2S, [Xn] |
LoadVector64(Int16*) |
int16x4_t vld1_s16 (int16_t const * ptr) A32: VLD1.16 Dd, [Rn] A64: LD1 Vt.4H, [Xn] |
LoadVector64(Double*) |
float64x1_t vld1_f64 (float64_t const * ptr) A32: VLD1.64 Dd, [Rn] A64: LD1 Vt.1D, [Xn] |
LoadVector64(Byte*) |
uint8x8_t vld1_u8 (uint8_t const * ptr) A32: VLD1.8 Dd, [Rn] A64: LD1 Vt.8B, [Xn] |
LoadVector64(Int64*) |
int64x1_t vld1_s64 (int64_t const * ptr) A32: VLD1.64 Dd, [Rn] A64: LD1 Vt.1D, [Xn] |
LoadVector64(UInt64*)
uint64x1_t vld1_u64 (uint64_t const * ptr)
A32: VLD1.64 Dd, [Rn]
A64: LD1 Vt.1D, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt64> LoadVector64(System::UInt64* address);
public static System.Runtime.Intrinsics.Vector64<ulong> LoadVector64 (ulong* address);
static member LoadVector64 : nativeptr<uint64> -> System.Runtime.Intrinsics.Vector64<uint64>
パラメーター
- address
- UInt64*
戻り値
適用対象
LoadVector64(UInt32*)
uint32x2_t vld1_u32 (uint32_t const * ptr)
A32: VLD1.32 Dd, [Rn]
A64: LD1 Vt.2S, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> LoadVector64(System::UInt32* address);
public static System.Runtime.Intrinsics.Vector64<uint> LoadVector64 (uint* address);
static member LoadVector64 : nativeptr<uint32> -> System.Runtime.Intrinsics.Vector64<uint32>
パラメーター
- address
- UInt32*
戻り値
適用対象
LoadVector64(UInt16*)
uint16x4_t vld1_u16 (uint16_t const * ptr)
A32: VLD1.16 Dd, [Rn]
A64: LD1 Vt.4H, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> LoadVector64(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector64<ushort> LoadVector64 (ushort* address);
static member LoadVector64 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector64<uint16>
パラメーター
- address
- UInt16*
戻り値
適用対象
LoadVector64(Single*)
float32x2_t vld1_f32 (float32_t const * ptr)
A32: VLD1.32 Dd, [Rn]
A64: LD1 Vt.2S, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<float> LoadVector64(float* address);
public static System.Runtime.Intrinsics.Vector64<float> LoadVector64 (float* address);
static member LoadVector64 : nativeptr<single> -> System.Runtime.Intrinsics.Vector64<single>
パラメーター
- address
- Single*
戻り値
適用対象
LoadVector64(SByte*)
int8x8_t vld1_s8 (int8_t const * ptr)
A32: VLD1.8 Dd, [Rn]
A64: LD1 Vt.8B, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> LoadVector64(System::SByte* address);
public static System.Runtime.Intrinsics.Vector64<sbyte> LoadVector64 (sbyte* address);
static member LoadVector64 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector64<sbyte>
パラメーター
- address
- SByte*
戻り値
適用対象
LoadVector64(Int32*)
int32x2_t vld1_s32 (int32_t const * ptr)
A32: VLD1.32 Dd, [Rn]
A64: LD1 Vt.2S, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<int> LoadVector64(int* address);
public static System.Runtime.Intrinsics.Vector64<int> LoadVector64 (int* address);
static member LoadVector64 : nativeptr<int> -> System.Runtime.Intrinsics.Vector64<int>
パラメーター
- address
- Int32*
戻り値
適用対象
LoadVector64(Int16*)
int16x4_t vld1_s16 (int16_t const * ptr)
A32: VLD1.16 Dd, [Rn]
A64: LD1 Vt.4H, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<short> LoadVector64(short* address);
public static System.Runtime.Intrinsics.Vector64<short> LoadVector64 (short* address);
static member LoadVector64 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector64<int16>
パラメーター
- address
- Int16*
戻り値
適用対象
LoadVector64(Double*)
float64x1_t vld1_f64 (float64_t const * ptr)
A32: VLD1.64 Dd, [Rn]
A64: LD1 Vt.1D, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<double> LoadVector64(double* address);
public static System.Runtime.Intrinsics.Vector64<double> LoadVector64 (double* address);
static member LoadVector64 : nativeptr<double> -> System.Runtime.Intrinsics.Vector64<double>
パラメーター
- address
- Double*
戻り値
適用対象
LoadVector64(Byte*)
uint8x8_t vld1_u8 (uint8_t const * ptr)
A32: VLD1.8 Dd, [Rn]
A64: LD1 Vt.8B, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> LoadVector64(System::Byte* address);
public static System.Runtime.Intrinsics.Vector64<byte> LoadVector64 (byte* address);
static member LoadVector64 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector64<byte>
パラメーター
- address
- Byte*
戻り値
適用対象
LoadVector64(Int64*)
int64x1_t vld1_s64 (int64_t const * ptr)
A32: VLD1.64 Dd, [Rn]
A64: LD1 Vt.1D, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<long> LoadVector64(long* address);
public static System.Runtime.Intrinsics.Vector64<long> LoadVector64 (long* address);
static member LoadVector64 : nativeptr<int64> -> System.Runtime.Intrinsics.Vector64<int64>
パラメーター
- address
- Int64*
戻り値
適用対象
.NET