Graphics.Transform Property
Definition
Important
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Gets or sets a copy of the geometric world transformation for this Graphics.
public:
property System::Drawing::Drawing2D::Matrix ^ Transform { System::Drawing::Drawing2D::Matrix ^ get(); void set(System::Drawing::Drawing2D::Matrix ^ value); };
public System.Drawing.Drawing2D.Matrix Transform { get; set; }
member this.Transform : System.Drawing.Drawing2D.Matrix with get, set
Public Property Transform As Matrix
Property Value
A copy of the Matrix that represents the geometric world transformation for this Graphics.
Remarks
GDI+ uses three coordinate spaces: world, page, and device. World coordinates are the coordinates used to model a particular graphic world and are the coordinates you pass to methods in the .NET Framework. Page coordinates refer to the coordinate system used by a drawing surface, such as a form or a control. Device coordinates are the coordinates used by the physical device being drawn on, such as a screen or a printer. The Transform property represents the world transformation, which maps world coordinates to page coordinates.
Because the matrix returned and by the Transform property is a copy of the geometric transform, you should dispose of the matrix when you no longer need it.
Applies to
See also
.NET