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Rest.GetAsync Method

Definition

Overloads

GetAsync(String, Dictionary<String,String>, Int32, DownloadHandler, Boolean, CertificateHandler, Boolean)

Rest GET.

GetAsync(String, Dictionary<String,String>, Int32, DownloadHandler, Boolean, CertificateHandler, Boolean, CancellationToken)

Rest GET.

GetAsync(String, Dictionary<String,String>, Int32, DownloadHandler, Boolean, CertificateHandler, Boolean)

Rest GET.

public static System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response> GetAsync (string query, System.Collections.Generic.Dictionary<string,string> headers = default, int timeout = -1, UnityEngine.Networking.DownloadHandler downloadHandler = default, bool readResponseData = false, UnityEngine.Networking.CertificateHandler certificateHandler = default, bool disposeCertificateHandlerOnDispose = true);
static member GetAsync : string * System.Collections.Generic.Dictionary<string, string> * int * UnityEngine.Networking.DownloadHandler * bool * UnityEngine.Networking.CertificateHandler * bool -> System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response>
Public Shared Function GetAsync (query As String, Optional headers As Dictionary(Of String, String) = Nothing, Optional timeout As Integer = -1, Optional downloadHandler As DownloadHandler = Nothing, Optional readResponseData As Boolean = false, Optional certificateHandler As CertificateHandler = Nothing, Optional disposeCertificateHandlerOnDispose As Boolean = true) As Task(Of Response)

Parameters

query
String

Finalized Endpoint Query with parameters.

headers
Dictionary<String,String>

Optional header information for the request.

timeout
Int32

Optional time in seconds before request expires.

downloadHandler
UnityEngine.Networking.DownloadHandler

Optional DownloadHandler for the request.

readResponseData
Boolean

Optional bool. If its true, response data will be read from web request download handler.

certificateHandler
UnityEngine.Networking.CertificateHandler

Optional certificate handler for custom certificate verification

disposeCertificateHandlerOnDispose
Boolean

Optional bool. If true and certificateHandler is not null, certificateHandler will be disposed, when the underlying UnityWebRequest is disposed.

Returns

The response data.

Applies to

GetAsync(String, Dictionary<String,String>, Int32, DownloadHandler, Boolean, CertificateHandler, Boolean, CancellationToken)

Rest GET.

public static System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response> GetAsync (string query, System.Collections.Generic.Dictionary<string,string> headers = default, int timeout = -1, UnityEngine.Networking.DownloadHandler downloadHandler = default, bool readResponseData = false, UnityEngine.Networking.CertificateHandler certificateHandler = default, bool disposeCertificateHandlerOnDispose = true, System.Threading.CancellationToken cancellationToken = default);
static member GetAsync : string * System.Collections.Generic.Dictionary<string, string> * int * UnityEngine.Networking.DownloadHandler * bool * UnityEngine.Networking.CertificateHandler * bool * System.Threading.CancellationToken -> System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response>
Public Shared Function GetAsync (query As String, Optional headers As Dictionary(Of String, String) = Nothing, Optional timeout As Integer = -1, Optional downloadHandler As DownloadHandler = Nothing, Optional readResponseData As Boolean = false, Optional certificateHandler As CertificateHandler = Nothing, Optional disposeCertificateHandlerOnDispose As Boolean = true, Optional cancellationToken As CancellationToken = Nothing) As Task(Of Response)

Parameters

query
String

Finalized Endpoint Query with parameters.

headers
Dictionary<String,String>

Optional header information for the request.

timeout
Int32

Optional time in seconds before request expires.

downloadHandler
UnityEngine.Networking.DownloadHandler

Optional DownloadHandler for the request.

readResponseData
Boolean

Optional bool. If its true, response data will be read from web request download handler.

certificateHandler
UnityEngine.Networking.CertificateHandler

Optional certificate handler for custom certificate verification

disposeCertificateHandlerOnDispose
Boolean

Optional bool. If true and certificateHandler is not null, certificateHandler will be disposed, when the underlying UnityWebRequest is disposed.

cancellationToken
CancellationToken

Returns

The response data.

Applies to