編集

次の方法で共有


IMixedRealityInputSystem.RaiseGestureUpdated Method

Definition

Overloads

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Quaternion)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector2)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector3)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction)

Parameters

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As MixedRealityPose)

Parameters

inputData
MixedRealityPose

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Quaternion)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Quaternion inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Quaternion inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Quaternion)

Parameters

inputData
UnityEngine.Quaternion

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector2)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector2 inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector2 inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector2)

Parameters

inputData
UnityEngine.Vector2

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector3)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector3 inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector3 inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector3)

Parameters

inputData
UnityEngine.Vector3

Applies to