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BaseHand Constructors

Definition

Overloads

BaseHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

Constructor.

BaseHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[], IMixedRealityInputSourceDefinition)

Constructor.

BaseHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

Constructor.

protected BaseHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default);
new Microsoft.MixedReality.Toolkit.Input.BaseHand : Microsoft.MixedReality.Toolkit.TrackingState * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] -> Microsoft.MixedReality.Toolkit.Input.BaseHand
Protected Sub New (trackingState As TrackingState, controllerHandedness As Handedness, Optional inputSource As IMixedRealityInputSource = Nothing, Optional interactions As MixedRealityInteractionMapping() = Nothing)

Parameters

trackingState
TrackingState
controllerHandedness
Handedness

Applies to

BaseHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[], IMixedRealityInputSourceDefinition)

Constructor.

protected BaseHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSourceDefinition definition = default);
new Microsoft.MixedReality.Toolkit.Input.BaseHand : Microsoft.MixedReality.Toolkit.TrackingState * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSourceDefinition -> Microsoft.MixedReality.Toolkit.Input.BaseHand
Protected Sub New (trackingState As TrackingState, controllerHandedness As Handedness, Optional inputSource As IMixedRealityInputSource = Nothing, Optional interactions As MixedRealityInteractionMapping() = Nothing, Optional definition As IMixedRealityInputSourceDefinition = Nothing)

Parameters

trackingState
TrackingState
controllerHandedness
Handedness

Applies to