GameObjectExtensions.SetLayerRecursively Method
Definition
Important
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Overloads
SetLayerRecursively(GameObject, Int32) |
Set the layer to the given object and the full hierarchy below it. |
SetLayerRecursively(GameObject, Int32, Dictionary<GameObject,Int32>) |
Set the layer to the given object and the full hierarchy below it and cache the previous layers in the out parameter. |
SetLayerRecursively(GameObject, Int32)
Set the layer to the given object and the full hierarchy below it.
public:
[System::Runtime::CompilerServices::Extension]
static void SetLayerRecursively(UnityEngine::GameObject ^ root, int layer);
public static void SetLayerRecursively (this UnityEngine.GameObject root, int layer);
static member SetLayerRecursively : UnityEngine.GameObject * int -> unit
<Extension()>
Public Sub SetLayerRecursively (root As GameObject, layer As Integer)
Parameters
- root
- UnityEngine.GameObject
Start point of the traverse
- layer
- Int32
The layer to apply
Applies to
SetLayerRecursively(GameObject, Int32, Dictionary<GameObject,Int32>)
Set the layer to the given object and the full hierarchy below it and cache the previous layers in the out parameter.
public:
[System::Runtime::CompilerServices::Extension]
static void SetLayerRecursively(UnityEngine::GameObject ^ root, int layer, [Runtime::InteropServices::Out] System::Collections::Generic::Dictionary<UnityEngine::GameObject ^, int> ^ % cache);
public static void SetLayerRecursively (this UnityEngine.GameObject root, int layer, out System.Collections.Generic.Dictionary<UnityEngine.GameObject,int> cache);
static member SetLayerRecursively : UnityEngine.GameObject * int * Dictionary -> unit
<Extension()>
Public Sub SetLayerRecursively (root As GameObject, layer As Integer, ByRef cache As Dictionary(Of GameObject, Integer))
Parameters
- root
- UnityEngine.GameObject
Start point of the traverse
- layer
- Int32
The layer to apply
- cache
- Dictionary<UnityEngine.GameObject,Int32>
The previously set layer for each object