State Struct
Definition
Important
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The state of the resource.
[System.ComponentModel.TypeConverter(typeof(Microsoft.Azure.PowerShell.Cmdlets.Synapse.Support.StateTypeConverter))]
public struct State : IEquatable<Microsoft.Azure.PowerShell.Cmdlets.Synapse.Support.State>, System.Management.Automation.IArgumentCompleter
[<System.ComponentModel.TypeConverter(typeof(Microsoft.Azure.PowerShell.Cmdlets.Synapse.Support.StateTypeConverter))>]
type State = struct
interface IArgumentCompleter
Public Structure State
Implements IArgumentCompleter, IEquatable(Of State)
- Inheritance
-
State
- Attributes
- Implements
Fields
Creating | |
Deleted | |
Deleting | |
Running | |
Starting | |
Stopped | |
Stopping | |
Unavailable | |
Updating |
Methods
CompleteArgument(String, String, String, CommandAst, IDictionary) |
Implementations of this function are called by PowerShell to complete arguments. |
Equals(Object) |
Compares values of enum type State (override for Object) |
Equals(State) |
Compares values of enum type State |
GetHashCode() |
Returns hashCode for enum State |
ToString() |
Returns string representation for State |
Operators
Equality(State, State) |
Overriding == operator for enum State |
Implicit(State to String) |
Implicit operator to convert State to string |
Implicit(String to State) |
Implicit operator to convert string to State |
Inequality(State, State) |
Overriding != operator for enum State |