MPSCnnBinaryKernel.EncodeBatch メソッド
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
オーバーロード
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, MPSState[], Boolean)
[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:destinationStates:destinationStateIsTemporary:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImages, out MetalPerformanceShaders.MPSState[] outState, bool isTemporary);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
パラメーター
- commandBuffer
- IMTLCommandBuffer
- outState
- MPSState[]
- isTemporary
- Boolean
戻り値
- 属性
適用対象
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, NSArray<MPSImage>)
[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:destinationImages:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImages);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
パラメーター
- commandBuffer
- IMTLCommandBuffer
- 属性
適用対象
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>)
[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImage, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImage);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
パラメーター
- commandBuffer
- IMTLCommandBuffer
戻り値
- 属性