VibrationEffect.Composition.AddPrimitive Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
AddPrimitive(Int32) | |
AddPrimitive(Int32, Single) | |
AddPrimitive(Int32, Single, Int32) |
AddPrimitive(Int32)
[Android.Runtime.Register("addPrimitive", "(I)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)]
public Android.OS.VibrationEffect.Composition AddPrimitive (int primitiveId);
[<Android.Runtime.Register("addPrimitive", "(I)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)>]
member this.AddPrimitive : int -> Android.OS.VibrationEffect.Composition
Parameters
- primitiveId
- Int32
Returns
- Attributes
Applies to
AddPrimitive(Int32, Single)
[Android.Runtime.Register("addPrimitive", "(IF)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)]
public Android.OS.VibrationEffect.Composition AddPrimitive (int primitiveId, float scale);
[<Android.Runtime.Register("addPrimitive", "(IF)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)>]
member this.AddPrimitive : int * single -> Android.OS.VibrationEffect.Composition
Parameters
- primitiveId
- Int32
- scale
- Single
Returns
- Attributes
Applies to
AddPrimitive(Int32, Single, Int32)
[Android.Runtime.Register("addPrimitive", "(IFI)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)]
public Android.OS.VibrationEffect.Composition AddPrimitive (int primitiveId, float scale, int delay);
[<Android.Runtime.Register("addPrimitive", "(IFI)Landroid/os/VibrationEffect$Composition;", "", ApiSince=30)>]
member this.AddPrimitive : int * single * int -> Android.OS.VibrationEffect.Composition
Parameters
- primitiveId
- Int32
- scale
- Single
- delay
- Int32
Returns
- Attributes