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Direct3D11CaptureFramePool.Recreate Metodo

Definizione

Ricrea il pool di frame in base agli input specificati.

public:
 virtual void Recreate(IDirect3DDevice ^ device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size) = Recreate;
void Recreate(IDirect3DDevice const& device, DirectXPixelFormat const& pixelFormat, int const& numberOfBuffers, SizeInt32 const& size);
public void Recreate(IDirect3DDevice device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size);
function recreate(device, pixelFormat, numberOfBuffers, size)
Public Sub Recreate (device As IDirect3DDevice, pixelFormat As DirectXPixelFormat, numberOfBuffers As Integer, size As SizeInt32)

Parametri

device
IDirect3DDevice

Dispositivo Direct3D.

pixelFormat
DirectXPixelFormat

Formato pixel DirectX dei fotogrammi acquisiti.

numberOfBuffers
Int32

int

Numero di buffer in cui archiviare fotogrammi acquisiti.

size
SizeInt32

Dimensioni di ogni buffer.

Si applica a