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CAnimationBaseObject Class

The base class for all animation objects.

class CAnimationBaseObject : public CObject;

Members

Public Constructors

Name

Description

CAnimationBaseObject::CAnimationBaseObject

Overloaded. Constructs an animation object.

CAnimationBaseObject::~CAnimationBaseObject

The destructor. Called when an animation object is being destroyed.

Public Methods

Name

Description

CAnimationBaseObject::ApplyTransitions

Adds transitions to storyboard with encapsulated animation variable.

CAnimationBaseObject::ClearTransitions

Removes all related transitions.

CAnimationBaseObject::ContainsVariable

Determines whether an animation object contains a particular animation variable.

CAnimationBaseObject::CreateTransitions

Creates transitions associated with an animation object.

CAnimationBaseObject::DetachFromController

Detaches an animation object from parent animation controller.

CAnimationBaseObject::EnableIntegerValueChangedEvent

Sets up Integer Value Changed event handler.

CAnimationBaseObject::EnableValueChangedEvent

Sets up Value Changed event handler.

CAnimationBaseObject::GetAutodestroyTransitions

Tells whether related transition are destroyed automatically.

CAnimationBaseObject::GetGroupID

Returns current Group ID.

CAnimationBaseObject::GetObjectID

Returns current Object ID.

CAnimationBaseObject::GetUserData

Returns user defined data.

CAnimationBaseObject::SetAutodestroyTransitions

Sets a flag that orders to automatically destroy transitions.

CAnimationBaseObject::SetID

Sets new IDs.

CAnimationBaseObject::SetUserData

Sets user-defined data.

Protected Methods

Name

Description

CAnimationBaseObject::GetAnimationVariableList

Collects pointers to contained animation variables.

CAnimationBaseObject::SetParentAnimationObjects

Establishes relationship between animation variables, contained in an animation object, and their container.

Protected Data Members

Name

Description

CAnimationBaseObject::m_bAutodestroyTransitions

Specifies whether related transitions should be automatically destroyed.

CAnimationBaseObject::m_dwUserData

Stores user-defined data.

CAnimationBaseObject::m_nGroupID

Specifies the Group ID of the animation object.

CAnimationBaseObject::m_nObjectID

Specifes the Object ID of the animation object.

CAnimationBaseObject::m_pParentController

A pointer to the parent animation controller.

Remarks

This class implements basic methods for all animation objects. An animation object can represent a value, point, size, rectangle or color in an application, as well as any custom entity. Animation objects are stored in animation groups (see CAnimationGroup). Each group can be animated separately and can be treated as an analogue of storyboard. An animation object encapsulates one or more animation variables (see CAnimationVariable), depending on its logical representation. For example, CAnimationRect contains four animation variables - one variable for each side of rectangle. Each animation object class exposes overloaded AddTransition method, which should be used to apply transitions to encapsulated animation variables. An animation object can be identified by Object ID (optionally) and by Group ID. A Group ID is necessary in order to place an animation object to correct group, but if a Group ID is not specified, an object is placed in the default group with ID 0. If you call SetID with different GroupID, an animation object will be moved to another group (a new group is created if necessary).

Inheritance Hierarchy

CObject

CAnimationBaseObject

Requirements

Header: afxanimationcontroller.h

See Also

Other Resources

MFC Classes