Avx2.ConvertToVector256Int64 Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
ConvertToVector256Int64(UInt16*) |
VPMOVZXWQ ymm, m64 |
ConvertToVector256Int64(SByte*) |
VPMOVSXBQ ymm, m32 |
ConvertToVector256Int64(Vector128<UInt32>) |
__m256i _mm256_cvtepu32_epi64 (__m128i a) VPMOVZXDQ ymm, xmm |
ConvertToVector256Int64(Vector128<UInt16>) |
__m256i _mm256_cvtepu16_epi64 (__m128i a) VPMOVZXWQ ymm, xmm |
ConvertToVector256Int64(Vector128<SByte>) |
__m256i _mm256_cvtepi8_epi64 (__m128i a) VPMOVSXBQ ymm, xmm/m128 |
ConvertToVector256Int64(UInt32*) |
VPMOVZXDQ ymm, m128 |
ConvertToVector256Int64(Vector128<Int16>) |
__m256i _mm256_cvtepi16_epi64 (__m128i a) VPMOVSXWQ ymm, xmm/m128 |
ConvertToVector256Int64(Vector128<Byte>) |
__m256i _mm256_cvtepu8_epi64 (__m128i a) VPMOVZXBQ ymm, xmm |
ConvertToVector256Int64(Int32*) |
VPMOVSXDQ ymm, m128 |
ConvertToVector256Int64(Int16*) |
VPMOVSXWQ ymm, m64 |
ConvertToVector256Int64(Byte*) |
VPMOVZXBQ ymm, m32 |
ConvertToVector256Int64(Vector128<Int32>) |
__m256i _mm256_cvtepi32_epi64 (__m128i a) VPMOVSXDQ ymm, xmm/m128 |
ConvertToVector256Int64(UInt16*)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
VPMOVZXWQ ymm, m64
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (ushort* address);
static member ConvertToVector256Int64 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector256<int64>
Parametri
- address
- UInt16*
Restituisce
Commenti
La firma nativa non esiste. Questo overload aggiuntivo viene fornito per la completezza.
Si applica a
ConvertToVector256Int64(SByte*)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
VPMOVSXBQ ymm, m32
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::SByte* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (sbyte* address);
static member ConvertToVector256Int64 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector256<int64>
Parametri
- address
- SByte*
Restituisce
Commenti
La firma nativa non esiste. Questo overload aggiuntivo viene fornito per la completezza.
Si applica a
ConvertToVector256Int64(Vector128<UInt32>)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
__m256i _mm256_cvtepu32_epi64 (__m128i a)
VPMOVZXDQ ymm, xmm
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<System::UInt32> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<uint> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of UInteger)) As Vector256(Of Long)
Parametri
Restituisce
Si applica a
ConvertToVector256Int64(Vector128<UInt16>)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
__m256i _mm256_cvtepu16_epi64 (__m128i a)
VPMOVZXWQ ymm, xmm
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<System::UInt16> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<ushort> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of UShort)) As Vector256(Of Long)
Parametri
Restituisce
Si applica a
ConvertToVector256Int64(Vector128<SByte>)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
__m256i _mm256_cvtepi8_epi64 (__m128i a)
VPMOVSXBQ ymm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<System::SByte> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<sbyte> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of SByte)) As Vector256(Of Long)
Parametri
Restituisce
Si applica a
ConvertToVector256Int64(UInt32*)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
VPMOVZXDQ ymm, m128
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::UInt32* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (uint* address);
static member ConvertToVector256Int64 : nativeptr<uint32> -> System.Runtime.Intrinsics.Vector256<int64>
Parametri
- address
- UInt32*
Restituisce
Commenti
La firma nativa non esiste. Questo overload aggiuntivo viene fornito per la completezza.
Si applica a
ConvertToVector256Int64(Vector128<Int16>)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
__m256i _mm256_cvtepi16_epi64 (__m128i a)
VPMOVSXWQ ymm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<short> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<short> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of Short)) As Vector256(Of Long)
Parametri
Restituisce
Si applica a
ConvertToVector256Int64(Vector128<Byte>)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
__m256i _mm256_cvtepu8_epi64 (__m128i a)
VPMOVZXBQ ymm, xmm
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<System::Byte> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<byte> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of Byte)) As Vector256(Of Long)
Parametri
Restituisce
Si applica a
ConvertToVector256Int64(Int32*)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
VPMOVSXDQ ymm, m128
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(int* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (int* address);
static member ConvertToVector256Int64 : nativeptr<int> -> System.Runtime.Intrinsics.Vector256<int64>
Parametri
- address
- Int32*
Restituisce
Commenti
La firma nativa non esiste. Questo overload aggiuntivo viene fornito per la completezza.
Si applica a
ConvertToVector256Int64(Int16*)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
VPMOVSXWQ ymm, m64
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(short* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (short* address);
static member ConvertToVector256Int64 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector256<int64>
Parametri
- address
- Int16*
Restituisce
Commenti
La firma nativa non esiste. Questo overload aggiuntivo viene fornito per la completezza.
Si applica a
ConvertToVector256Int64(Byte*)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
VPMOVZXBQ ymm, m32
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Byte* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (byte* address);
static member ConvertToVector256Int64 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector256<int64>
Parametri
- address
- Byte*
Restituisce
Commenti
La firma nativa non esiste. Questo overload aggiuntivo viene fornito per la completezza.
Si applica a
ConvertToVector256Int64(Vector128<Int32>)
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
- Origine:
- Avx2.cs
__m256i _mm256_cvtepi32_epi64 (__m128i a)
VPMOVSXDQ ymm, xmm/m128
public:
static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<int> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<int> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of Integer)) As Vector256(Of Long)